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Tesarion summoners war banner.jpg

Fire Ifrit

(Tesarion)

Fire Ifrit.png
Tesarion SW.png

GRADE: 5-STAR

TYPE: HP

HOW TO GET: Guild Shop

GOOD FOR: PvP in General, Niche Lab, Niche ToA

TESARION Fire Ifrit.jpg

MAX STATS (6* & Awakened)

HP: 11535 ATK: 648 DEF: 648 SPD: 99

AWAKENED BONUS

Increases Accuracy by 25%

AWAKEN REQUIREMENTS 

high fire essence.png

20 High    10 Mid     15 High      5 Mid

PROGRESSION GUIDE.jpg
VIDEO

VIDEO GUIDE

skills

TESARION SKILLS

Skillups Needed: 10 (Use Devilmons)

Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

Multiplier - ({SPD} + 210) / 7%) of the ATK stat before reduction

 

Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. The damage increases according to the Attack Speed(Reusable in 3 turns).

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate +5%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate +10%

Multiplier - 190% x3 of the ATK stat before reduction

 

Ancient Power (Passive): Decreases the damage dealt from enemies with no harmful effects by 20% and increases the damage inflicted on enemies with harmful effects by 20%. Makes an enemy (Boss monsters excluded) oblivious for 2 turns with each attack, and increases the turn to 3 turns if the enemy is already under Oblivion state. Passive skills aren't activated in oblivion state. [Automatic Effect]

Multiplier - none

Leader Skill: Increase the Resistance of ally monsters by 41%

Feel stuck? Want to make 10X Progress?

TESARION RUNES

Early-Mid Game

Focus on Spd, HP, Acc

2 - Sets | Blade, Focus, Revenge

4 - Set | Violent

 

End Game 

Focus on Spd, Atk, CR, CD, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

RUNE GUIDE.jpg
RUNE EMPTY.png

ATK%

SPD / ATK%

CD%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Fire Ifrit, Tesarion is the king of Passive Counters.

•His passive oblivions other monsters negating their passives. This is excellent for abundant monsters like Miho, Perna, and Theomars for example. 

•His 2nd skill hits 3 times and can DEF break.

•He is great for Niche ToA stages like the double Artamiel stage to stop them from revenging. 

•He can serves his purpose without being fully skilled up.

•He doesn't need amazing runes as long as you have decent SPD and Accuracy. 

 

Weakness:

•Tesarion is stat heavy and needs good runes to shine in late game. 

•Immunity is needed on your passive based monsters to stop his Oblivion.

notes

RANKING

GB10/GAH (0/10): Tesarion serves no purpose Giants.

DB10/GAH (0/10): He can't oblivion the Dragon since it's immune. 

NB10/NAH (0/10): He doesn't have enough multi hits to break through the Necro shield. 

SF10/SFAH (0/10): He doesn't offer enough to be useful here. 

PC10/PCAH (0/10): Again the boss in Punisher can't be oblivioned. 

ToA (7/10): He is really good for stages against passive heavy monsters.

 

Rift of Worlds (0/10): There are better monsters suited for this area. 

Labyrinth (7/10): He serves the same role here as he does in ToA.

 

Dimensional Hole (0/10): He isn't recommended here.

 

Arena (4/10): He can be used against some comps early here. You mainly want AoE cleave teams to farm arena. 

 

Guild Wars (8/10): He is a great counter to many revenging and revival passives here.

 

RTA (7/10): He serves the same role in RTA as he does in Guild Content. 

Ranking

FAMILY MONSTERS

WATER

Theomars SW.png

FIRE

Tesarion SW.png

WIND

Akhamamir SW.png

LIGHT

Elsharion SW.png

DARK

Veromos SW
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