Skillups Needed: 6 (Use DEVILMONS)
Heavenly Sword: Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Multiplier: 380% of the ATK stat + 270% of the DEF stat before reduction
Archangel's Blessing: Recovers an ally's HP by 50% and increases the Defense for 2 turns. (Reusable in 5 turns).
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Judge (Passive): Counterattacks the enemy instantly when you or an ally is attacked with a critical hit and increases your Attack Bar by 10%. Increases your Defense by 10% each whenever [Judge (Passive)] is activated. (Accumulates up to 10 times) [Automatic Effect]
Leader Skill: Increase the HP of ally monsters with Light attribute by 50%
Focus on Spd, Hp, Def, Acc
2 - Sets | Energy, Guard, Focus, Destroy
4 - Set | Despair
Focus on Spd, Atk, CR, CD, Hp, Def, Acc, Res
2 - Sets | Will, Destroy
4 - Set | Violent
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
HP% / DEF%
•The Light Archangel, Artamiel is the Poster Child of Summoners and is OP for a reason!
•His passive allows him to land a hit, and potential strip with nearly every turn.
•He is scary to deal with because if a monster crits he'll automatically attack it and boosts his own ATK bar.
•He only needs 6 skillups which is unheard of for a Nat 5 monster!
•His 2nd skill heals 50%, so taking him out is very difficult.
•Artamiel needs really good runes to shine as he needs everything in PvP.
•Oblivion, stun, or sleep is the only way to stop him.
•His base SPD is among the lowest.
GB12 (0/10): Artamiel isn't really recommended for GB12 since you need AoE CC teams or DoTs team for Giants B12.
DB12 (2/10): He could be used here as a stripper. However Loren does a better job and your goal is to not get hit.
NB12 (0/10): He lacks multi hits to break through the boss' shield.
SF10 (0/10): He isn't useful here since the boss will just put the shield right back up.
PC10 (7/10): It's pretty hard to stop the boss from moving, so Artamiel is good here to strip away his buffs and help heal your teammates.
ToA (0/10): You mainly want monsters with Crowd Control to farm ToA.
Rift of Worlds (0/10): He doesn't offer enough to be useful here.
Labyrinth (5/10): He is useful in the speed restriction stages since he boosts his own ATK bar and counter attacks.
Dimensional Hole (6/10): He can be used against bosses that buff themselves a lot especially with immunity.
Arena (10/10): He is a nightmare to deal with on Arena Defense. Make sure you give him enough HP so Lushens don't wipe him and bring a good healer that can cut in! He is also great against a team you know you can't out speed.
Guild Wars (10/10): He is a beast on both offense and defense. His heal and counter attack constantly makes him a threat.
RTA (10/10): This poster child is a rockstar in RTA. He is annoying, deals damage, counter attacks, heals, and strips. He is a constant threat unless he is put down right away.