Fire Blade Dancer
MAX STATS (6* & Awakened)
HP: 10875 ATK: 703 DEF: 549 SPD: 105
Increases Accuracy by 25%
10 High 20 Mid 5 High 15 Mid
Skillups Needed: 11 (Use Family Skillups)
Reverse Turn: Attacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Multiplier - 380% the ATK stat before reduction
Crescent Blade: Attacks all enemies 2 times to decrease their Attack Speed for 2 turns with a 50% chance each. (Resusable in 4 turn(s))
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Multiplier - 200%x2 of the ATK stat on all targets before reduction
Full Moon: Increases the Attack Bar of all allies by 30% and increases Attack Speed and Critical Rate for 2 turns each. (Reusable in 5 turn(s))
Lv.2 Cooltime Turn -1
Multiplier - none
Leader Skill: none
Focus on Spd, Hp, Def, Acc
2 - Sets | Blade, Revenge
4 - Set | Swift
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent, Swift
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•The Fire Blade Dancer, Berenice biggest strength is boosting CR to all your monsters making them easier to rune for damage output while boosting ATK bar by 30%!
•She's great for a double Lushen Cleave team.
•She has a Speed slow AOE reduction on her 2nd skill, which is great for DB12 to slow the immunity tower.
•Miho is her worst nightmare.
GB12 (0/10): Berenice has elemental disadvantage and isn't recommended here.
DB12 (9/10): Her speed slow and CR boost allows you to lower your team rune requirement for Dragon's B12.
NB12 (0/10): She doesn't have enough multi-hits to break through the boss' shield.
ToA (3/10): She can be used for early stage clears.
Rift of Worlds (0/10): She is not recommended here.
Labyrinth (6/10): Berenice can be used here for the same reasons as DB12.
Dimensional Hole (0/10): She's not recommend here.
Arena (10/10): She can be used with a double Lushen cleave comp.
Guild Wars (10/10): Her ATK bar boost and CR boost makes her ideal for a cleave team.
RTA (6/10): She can be used in the early-mid matches, but as you get better runes the CR boost becomes less useful.