Water Blade Dancer
MAX STATS (6* & Awakened)
HP: 9885 ATK: 790 DEF: 527 SPD: 105
Increases Accuracy by 25%
10 High 20 Mid 5 High 15 Mid
Skillups Needed: 12 (Use Family Skillups)
Reverse Turn: Attacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Multiplier - 380% the ATK stat before reduction
Crescent Blade: Attacks all enemies 2 times to decrease their Attack Speed for 2 turns with a 50% chance each. (Resusable in 4 turn(s))
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Multiplier - 200%x2 of the ATK stat on all targets before reduction
Moonlight Dance: Attacks all enemies 7 times to decrease the Attack Bar by 25% each. If the target's Attack Bar becomes 0, inflicts damage that ignores Defense. The 7th attack will always ignore Defense. (Reusable in 5 turn(s))
Lv.2 Damage +10%
Lv.3 Cooltime Turn -1
Multiplier - 75% x7 of the ATK stat before reduction
Leader Skill: none
Focus on Spd, Atk, CR, CD, Acc
2 - Sets | Blade, Revenge
4 - Set | Fatal, Rage, Vampire
Focus on Spd, Atk, CR, CD, Hp, Def, Acc
2 - Sets | Will
4 - Set | Violent
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•The Water Blade Dancer, Lariel has 2 Attack Bar decreasing skills.
•She has a Speed slow AOE reduction on her 2nd skill, which is great for DB12 to slow the immunity tower.
•Her 3rd skill ignores defense.
•Lariel's AI is derpy and she sometimes won't use here 3rd skill even if it's available.
GB12 (8/10): Lariel is a good monster to start here due to her ATK bar reduction, and ATK debuff (for when the Giant revenges).
DB12 (9/10): She has a similar role in Dragon's B12 as in GB12.
NB12 (9/10): Her 7 hit 3rd skill is really useful to break through the Boss' Shield.
ToA (7/10): She is useful against the Bosses for her speed slow and ATB bar reduction.
Rift of Worlds (10/10): She does tremendous damage in Fire, Water, Light, Dark Rift Beast since they don't have "ATK Bar."
Labyrinth (3/10): Lariel can be used in some niche Labyrinth stages.
Dimensional Hole (0/10): She's not recommend here.
Arena (4/10): She can be use Arena offense but not defense.
Guild Wars (6/10): Ignore Defense is super valuable in GW and Siege. Lariel is great for taking out your opponent's fire threat.
RTA (4/10): She can be used in the early game if you don't have a lot of good monsters.