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Wind Joker
(Lushen)

VIDEO GUIDE
LUSHEN SKILLS
Skillups Needed: 13 (Use Family Skillups)
Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
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Lv.2 Harmful Effect Rate +5%
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Lv.3 Damage +10%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +15%
Multiplier - 360% of the ATK stat before reduction
Surprise Box: Summons a surprise box that inflicts damage and grants 1 random weakening effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
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Lv.2 Damage +5%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier - 240% of the ATK stat before reduction
Amputation Magic (Awakened): Throws a number of cards and inflicts damage to all enemies, ignoring their Defense. (Reusable in 5 turns)
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier - 68% x3 of the ATK stat per hit. *ignores defense
Leader Skill: Increases the Attack Power of ally monsters in the Dungeons by 33%.
LUSHEN RUNES
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
LUSHEN BUILDS / STRATEGY
Double Lushen
A double Lushen team in arena and dungeons need to mainly be just pure damage. This is the most popular build.
He doesn't need speed for PvE so focus on Attack, Crit Rate, and Crit Damage. You want to get as close to 80% Crit Rate or more if possible, and your goal is to get him to do +200% Crit Damage(Rage Set) with as much Attack as possible. If you can't get these stats with Rage but have good enough Fatal set then use Fatal.
For Arena you want him to have at least 50 Speed.
TIP: Start him at 50 Speed then slowly add more speed as you get better runes without losing damage ability. Your goal is to get both of them to 80+ speed to reduce the chances of him getting cut in.
Stats you want to go for:
ATK: As much as possible
SPD: 50 and slow grow to 80
CR: at least 80%
CD: +180% but your goal is 200% or more
Tip: Make sure both Lushens are similiar speed to avoid getting cut in.
Turn Cycle?
ATK bar booster mon --> ATK bar booster and buffer --> 1st Lushen --> 2nd Lushen
Fat Lushen
A Fat Lushen is when you are only using one Lushen in arena paired with another ATK leader skill such as Alicia with 2 ATK Bar boosters.
A Fat Lushen is very stat hungry!
Stats you want to go for:
ATK: +2000 goal is close to +3000 as possible
SPD: dependent on opponents but not necessary high if you have a monster that fills up his atk bar 100%.
CR: 90% goal is close to 100% as possible
CD: +200% or more
Turn Cycle?
ATK bar booster mon --> 100% ATK bar fill mon --> Fat Lushen --> ATK Leader skill mon
STRENGTHS/WEAKNESSES
Strengths:
•The Wind Joker, Lushen has a great leader skill for the Dungeons.
•He has a very high base attack.
•He has 2 useful AoE skills.
•His starring quality is defense break on his strongest skill.
•He is amazing for cleave teams.
•He is the poster child for all speed runs.
Weakness:
•Lushen is very squishy and has a low survivability rate.
-Since he's a very popular and a commonly used monster, there are a lot of area defenses to counter him.
*If you want to learn what monsters to use with Lushen in Summoners War, here is the best GB10, NB10, and ToA guides that will walk you through your first teams for the dungeons and towers.
RANKING
GB10 (10/10): Lushen is a staple speed monster here due to his ability to clear trash waves quickly.
DB10 (9/10): He has a similar role in Dragon's B10 as in GB10.
NB10 (8/10): His multi hit is good for damage and breaking through the boss' shield.
ToA (8/10): He is an excellent speed clear monster here.
Rift of Worlds (6/10): He is not good in Raids but is useable against the water beast.
Labyrinth (8/10): Lushen is good in many stages in Lab.
Dimensional Hole (1/10): He's too squishy in the dimensional hole.
Arena (10/10): He is a top tier monster in arena offense for cleave teams.
Guild Wars (10/10): He is an amazing damage dealer for Guild Content.
RTA (8/10): Lushen is used in first turn cleave teams here.
COMBO WITH LUSHEN
Bernard + Megan + Lushen
This is a standard Lushen comp with Bernard (Leader Skill, Speed Boost, ATK Bar Boost), Megan (ATK Boost, ATK Bar Boost) and Lushen's Big Damage. Turn Cycle: Bernard-> Megan-> Lushen
Galleon + Konamiya + Lushen
This is a great cleave comp for Fat Lushen in Guild Content. Galleon (Speed Lead, ATK Buff, Def Break) and Konamiya (100% ATK bar fill) allows Lushen to take a turn so you don't have to focus on speed but just pure, raw damag. Turn Cycle: Galleon-> Konamiya-> Lushen