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Wind Dokkaebi Lord
(Byungchul)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: HP
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: GB10, GAH, ToA, R5, Lab, Dimensional Hole, PvP in General
SUMMONERS WAR ADVANCE GUIDES
VIDEO GUIDE
DYUNGCHUL SKILLS
Skillups Needed: 11 (Use Devilmons)
Violent Swing: Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 15% chance.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Damage +5%
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Lv.5 Harmful Effect Rate +5%
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Lv.6 Damage +10%
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Lv.7 Harmful Effect Rate +15%
Multiplier: 1.7*{ATK} + 0.19*{MAX HP}
Summon Heavenly Kings Gate: Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 10% and additionally recovers your HP in proportion to the number of stolen beneficial effects. (Reusable in 4 turns).
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Effect Rate +5%
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Damage +10%
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Damage +15%
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Effect Rate +15%
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Cooltime Turn -1
Multiplier: 0.8*{ATK} + 0.1*{MAX HP}
Full of Spirit (Passive): Your attacks will always land as a Critical Hit whenever you attack the enemy. In addition, the damage taken decreases according to your current HP. [Automatic Effect]
Multiplier: NONE
Leader Skill: Increase the HP of all Wind Attributes by 50%.
DYUNGCHUL RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
STRENGTHS/WEAKNESSES
Strengths:
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The Wind Dokkaebi Lord, Byungchul is a great damage dealer and CC unit in Summoners War!
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His first skill stuns.
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His 2nd skill is AoE, strips, and heals your allies.
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His passive allows him to always crit.
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He has a big HP Leader skill..
Weakness:
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He has really low base speed
RANKING
GB10/GAH (8/10): He is a strong unit for damage, strip, and heal against the Giant Boss.
DB10/DAH (1/10): He is not recommended in Dragons.
NB10/NAH (2/10): He lacks enough multi hits to break through the Boss's shield.
SB10 (5/10): He is decent in Spiritual Realm.
SF10 (5/10): He is decent in Steel Fortress.
PC10 (5/10): He is decent in Punisher Crypt.
ToA (7/10): He's a strong, useful unit in Tower of Ascension.
Rift of Worlds (8/10): He is a strong frontline tank that can deal damage and heal.
Labyrinth (7/10): He has the same role here as she does in ToA.
Dimensional Hole (6/10): He can be useful in the elemental restriction stages.
Arena (9/10): He is very good for stall defenses.
Guild Wars (9/10): He is strong unit here on both offense and defense. He offers a lot of utility and sustain power.
RTA (8/10): He's a pretty strong unit here. You shouldn't choose him right away and wait to use him as a turn 2 counter monster.