Chandra summoners war banner.jpg

Water Beast Monk


Water Beast Monk.png
Chandra SW.png



HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll

GOOD FOR: GB12, DB12, Faimon Farmer, PvP, Dimensional Hole

CHANDRA Water Beast Monk.jpg

MAX STATS (6* & Awakened)

HP: 13170 ATK: 604 DEF: 659 SPD: 96


Strengthen Skill: Crushing Blow


high water essence.png

20 High    10 Mid     15 High     5 Mid 



Get Live Chat Coaching from G3 Players!



Skillups Needed: 11 (Use DEVILMONS)

Crushing Blow: Smashes the enemy and stuns the target for 1 turn with a 30% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.

  • Damage +5%

  • Damage +5%

  • Damage +10%

  • Damage +10%

Multiplier - 1.1*{ATK} + 0.18*{MAX HP}

Defend: Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns).

  • Cooltime Turn -1

Multiplier - none


Trick of Water: Attacks all enemies with a spell that summons the power of water to decreases their Attack Speed for 2 turns with an 80% chance and increases the Attack Bar of all allies by 25%. The damage is proportionate to your MAX HP. (Reusable in 5 turns).

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier - 0.28*{MAX HP}

Leader Skill: Increases the HP of ally monsters with Water attribute by 50%.


Early-Mid Game

Focus on Spd, HP, Acc

2 - Sets | Energy, Focus, Nemesis, Revenge

4 - Set | Vampire, Swift 


End Game 

Focus on Spd, CR, CD, Hp, Acc

2 - Sets | Will​​

4 - Set | Violent




CD% / CR%

*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 


If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.


Learn About Runes, Drop Locations, and More!



•Chandra in Summoners War is a scary support monster for both offense and defense. 

•His 1st skill stuns and increases his ATK speed. 

•His 2nd skill is really helpful because he protects your threat monster, revenges, and only takes 50% damage when the target monster is attacked. 

•His 3rd skill AoE and decreases the enemies' ATK speed and boosts your teams ATK bar. 

•He pairs well with monsters like Perna to keep her alive while she nukes down your enemies. 


•Chandra requires great runes to truly shine. 

•His leader skill is useless.

•He has very low base speed.



GB12 (3/10): Chandra could be used in Giants B12, but there better monsters for the job. 

DB12 (6/10): He's ok in Dragons B12, but again there are better monsters for the job. 

NB12 (0/10): He lacks any multi hits to break through the boss' shield.

ToA (1/10): He lacks enough CC to be useful here. 

Rift of Worlds (2/10): He has no real role here. 

Labyrinth (3/10): He can be used here but there are better options.

Dimensional Hole (2/10): He isn't recommended here.

Arena (7/10): Chandra is good on defense in an anti-Lushen team. He's also a good pick on offense as you climb the higher ranks to face off against certain comps. 

Guild Wars (9/10): He's good for sustain teams here to deal damage and protect your main threat monster. 


RTA (7/10): He serves a similar role here as in Guild content.

GB10 GUIDE.jpg
DB10 GUIDE.jpg
NB10 GUIDE.jpg
R5 GUIDE.jpg