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Water Beast Monk
(Chandra)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING


GRADE: 5-STAR
TYPE: HP
HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll
GOOD FOR: GB12, DB12, Faimon Farmer, PvP, Dimensional Hole


VIDEO GUIDE
CHANDRA SKILLS
Skillups Needed: 11 (Use DEVILMONS)
Crushing Blow: Smashes the enemy and removes 1 beneficial effect from the enemy with a 75% chance. The damage of this skill is proportionate to your MAX HP and stuns the enemy for 1 turn with a 30% chance.
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Damage +5%
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Damage +5%
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Damage +10%
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Damage +10%
Multiplier - 1.1*{ATK} + 0.18*{MAX HP}
Defend: Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns).
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Cooltime Turn -1
Multiplier - none
Trick of Water: Attacks all enemies with a spell that summons the power of water to decreases their Attack Speed for 2 turns with an 80% chance and increases the Attack Bar of all allies by 25%. The damage is proportionate to your MAX HP. (Reusable in 5 turns).
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Damage +10%
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Effect Rate +10%
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Damage +10%
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Effect Rate +10%
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Damage +10%
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Cooltime Turn -1
Multiplier - 0.28*{MAX HP}
Leader Skill: Increase the Attack Speed of ally monsters by 24%
CHANDRA RUNES
Early-Mid Game
Focus on Spd, HP, Acc
2 - Sets | Energy, Focus, Nemesis, Revenge
4 - Set | Vampire, Swift
End Game
Focus on Spd, CR, CD, Hp, Acc
2 - Sets | Will
4 - Set | Violent

HP%
SPD
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•Chandra in Summoners War is a scary support monster for both offense and defense.
•His 1st skill stuns and increases his ATK speed.
•His 2nd skill is really helpful because he protects your threat monster, revenges, and only takes 50% damage when the target monster is attacked.
•His 3rd skill AoE and decreases the enemies' ATK speed and boosts your teams ATK bar.
•He pairs well with monsters like Perna to keep her alive while she nukes down your enemies.
Weakness:
•Chandra requires great runes to truly shine.
•His leader skill is useless.
•He has very low base speed.
RANKING
GB12 (3/10): Chandra could be used in Giants B12, but there better monsters for the job.
DB12 (6/10): He's ok in Dragons B12, but again there are better monsters for the job.
NB12 (0/10): He lacks any multi hits to break through the boss' shield.
ToA (1/10): He lacks enough CC to be useful here.
Rift of Worlds (2/10): He has no real role here.
Labyrinth (3/10): He can be used here but there are better options.
Dimensional Hole (2/10): He isn't recommended here.
Arena (7/10): Chandra is good on defense in an anti-Lushen team. He's also a good pick on offense as you climb the higher ranks to face off against certain comps.
Guild Wars (9/10): He's good for sustain teams here to deal damage and protect your main threat monster.
RTA (7/10): He serves a similar role here as in Guild content.