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Light Vagabond
(Darion)

VIDEO GUIDE
DARION SKILLS
Skillups Needed: 13 (Use Family Skillups)
Slash Rocks: Swings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +10%
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Lv.7 Harmful Effect Rate +10%
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Lv.8 Damage +10%
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Lv.9 Harmful Effect Rate +20%
Multiplier - 100% of the ATK stat +18% of max HP stat before reduction
Slash Waves: Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
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Lv.2 Harmful Effect Rate +10%
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Lv.3 Damage +10%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Cooltime Turn -1
Multiplier - (100% of ATK stat +12% max HP stat) x2 before reduction
Knighthood (Passive): Decreases the damage that all other allies receive by 20%. This effect won't add up to other damage reduction effects. [Automatic Effect]
Multiplier - none
Leader Skill: none
2ND AWAKENED SKILLS
Skillups Needed: 6 (Use 2A Allen)
Slash Rocks: Swings a giant sword to deal damage and decrease the target's Defense for 2 turns. This attack will deal more damage according to your MAX HP.
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Lv.2 Damage +10%
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Lv.3 Damage +15%
Multiplier - 130% of the ATK stat +21% of max HP stat before reduction
Slash Waves: Attacks the enemy with a sword 2 times to decrease the target's Attack Power for 2 turns with a 70% chance and absorb Attack Bar by 10% with a 70% chance. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns).(Reusable in 4 turns)
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Lv.2 Damage +10%
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Lv.3 Damage +15%
Multiplier - (120% of ATK stat +14% max HP stat) x2 before reduction
Knighthood (Passive): Decreases the damage that other allies receive by 30%, but increases the damage you receive by 15%. This effect doesn't accumulate with other damage reduction effect skills. [Automatic Effect]
Multiplier - none
DARION RUNES
Early-Mid Game
Focus on Hp, Def, Acc
2 - Sets | Energy, Guard, Revenge
4 - Set | Vampire
R5 Build
Focus on Hp, Def, Acc, Res
2 - Sets | Energy, Guard, Fight, Determination, Enhance, Accuracy, Tolerance
4 - Set | Vampire

HP%
HP%
HP%
*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
STRENGTHS/WEAKNESSES
Strengths:
•The Light Vagabond, Darion is an excellent monster for safe dungeon runs.
•His passive is what makes him so useful for team survivability in R5.
•His skills offer DEF break and ATK reduction, both valuable debuffs.
•He is great for R5 and doesn't need speed, allowing you to focus on pure tankiness.
Weakness:
•Darion's use in the late game is limited to R5.
•He has overall poor base stats being a nat 3.
•His role is replaced with Dias in the late game.
*If you want to learn what monsters to use with Darion in Summoners War, here is the best GB10, and R5 guides that will walk you through your first teams for these content.
RANKING
GB12 (4/12): Darion is great for breaking into Giant's B12 with good success rate.
DB12 (3/10): He has a similar role in Dragon's B12 as in GB12, you really would only use him in your early teams.
NB12 (0/10): He is not recommended in Necro B12 since he doesn't have any multi hits for the boss' shield.
ToA (0/10): He has very little use here.
Rift of Worlds (10/10): Darion shines in R5 due to his passive which reduces damage dealt to your team. He's a staple to nearly every Raid team.
Labyrinth (1/10): He has very little use here.
Dimensional Hole (0/10): He is not recommended here.
Arena (0/10): He serves no purpose here.
Guild Wars (3/10): He can be used in some early team comps and tank dark monster threats.
RTA (0/10): He serves no purpose here.