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Water Paladin

(Josephine)

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Josephine SW.png

GRADE: 5-STAR

TYPE: HP

HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll

GOOD FOR: PvP in General

JOSEPHINE Water Paladin.jpg

MAX STATS (6* & Awakened)

HP: 12345 ATK: 659 DEF: 659 SPD: 102

AWAKENED BONUS

Strengthen Skill: Justice Strike

AWAKEN REQUIREMENTS 

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20 High     10 Mid     15 High     5 Mid

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VIDEO

VIDEO GUIDE

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skills

LOUISE SKILLS

Skillups Needed: 13 (Use Devilmons)

Justice Strike (Strengthened): Attacks and stuns the enemy for 1 turn with a 55% chance. Your attacks won't land as Glancing Hits.

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +10%

  • Lv.6 Damage +15%

Multiplier : 400% of the ATK stat

Fury of Punishment: Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns. (Reusable in 4 turns).

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +15%

  • Lv.6 Cooltime Turn -1

Multiplier : 400% x2 of the ATK stat

Heavenly Blessing (Passive): Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally gets granted with inability effects. Afterwards, removes all harmful effects granted on yourself, counterattacks the enemy target that attacked and gains a turn instantly. [Automatic Effect] (Reusable in 6 turns).

  • Lv. 2 Cooltime Turn -1

  • Lv. 3 Cooltime Turn -1

  • Lv. 4 Cooltime Turn -1

Multiplier : 0.2*{MAX HP}

Leader Skill: Increase the Accuracy of ally monsters by 41%.

JOSEPHINE RUNES

Early-Mid Game

Focus on Spd, HP,  Acc

2 - Sets | Energy, Focus, Nemesis

4 - Set | Swift, Vampire

 

End Game 

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

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HP% 

SPD / HP%

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

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runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Josephine in Summoners War is an amazing support monster that offers a good utility kit. 

•She has a huge ACC leader skill.

•She passive is excellent to counter CC teams who love to stun, freeze, or sleep your allies. 

•She has built in Revenge Runes and Procs with her 3rd skill. 

•Her first skill stuns and won't glance. 

•Her 2nd skill strips and provokes.

 

Weakness:

•Monsters like Tesarion can oblivion her passive. 

•Monsters that grant immunity can stop her stun since she can also revenge.

notes

RANKING

GB12 (2/10): Josephine isn't recommended in Giants B12.

DB12 (4/10): She has a strip which is useful for Dragons B12, however, there are better strippers for the job.

NB12 (0/10): She lacks multi hits to break through the Necro B12 shield. 

ToA (1/10): She doesn't have enough CC to farm ToA.

Rift of Worlds (3/10): She can be used as a front line tank in the Fire Rift beast.

Labyrinth (2/10): She can be used in some niche Labyrinth stages.

Dimensional Hole (1/10): She isn't recommended here.

 

Arena (4/10): She is used in niche situations as you climb up the ranks. 

Guild Wars (8/10): She really shines in Guild Content both on Offense and Defense. On Defense her shield, cleanse and revenge makes her hard to deal with. On Offense she is great since her revenge can stun while also tanking damage. 

 

RTA (7/10): She is good pick here. However, as the battle progresses HP is reduced which makes her less useful for long fights. 

Ranking
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