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Wind Magic Knight

(Lupinus)

Wind Magic Knight.png
Lupinus SW.png

GRADE: 4-STAR
TYPE: ATTACK
HOW TO GET: Found in Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll,  and Monster Fusion
GOOD FOR: GB12, NB12, Secret Dungeon, ToA, Early PvP, Material to fuse Baleygr

LUPINUS Wind Magic Knight.jpg

MAX STATS (6* & Awakened)

HP: 10875 ATK: 670 DEF: 582 SPD: 90

AWAKENED BONUS

Strengthen Skill: Blade Surge

AWAKEN REQUIREMENTS 

10 High     20 Mid     5 High     15 Mid

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PROGRESSION GUIDE.jpg
VIDEO

VIDEO GUIDE

Feel stuck? Want to make 10X Progress?

skills

LUPINUS SKILLS

Skillups Needed: 13 (Use Family Skillups)

Blade Surge: Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Damage +5%

  • Lv.5 Damage +15%

Multiplier - 100%x2 of the ATK stat on main target + 200%x1 of the ATK stat on all targets before reduction

 

Magic Surge: Attacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 3 turns).

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +15%

Multiplier - 210% x3 of the ATK stat before reduction

 

Tempest Sword: Attacks the enemy target 2 times to inflict damage that's proportionate to the enemy's MAX HP and decreases the Attack Bar by 30% each. And attacks all enemies on the 3rd attack to absorb their Attack Bar by 30% each. (Reusable in 4 turns).

  • Lv.2 Damage +10%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime turn -1

Multiplier - 100% of the ATK stat + 0.06*{Target MAX HP} x3

Leader Skill: Increase the Critical Rate of ally monsters by 19%.

LUPINUS RUNES

General Build

Focus on Spd, Atk, Cr, Cd, Acc

2 - Sets | Revenge  ​​

4 - Set | Despair

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SPD

CD% / CR%

*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

ATK%

RUNE GUIDE.jpg
runes

Learn About Runes, Drop Locations, and More!

LUPINUS Fusion Guide (Chart)

To fuse the Wind Magic Knight, Lupinus you will need to fully awaken and max 4* Roger, Spectra, Moria and Tarq.

Lupinus SW.png

Lupinus

Essence Requirements

High

10 Wind

Mid

Low

20 Wind

0 Wind

High

5 magic

Mid

15 magic

Low

0 magic

Fusion Material 2.png

Roger

Max Level: 30 | How to get: Scrolls

High

0 Wind

Mid

Low

15 Wind

10 Wind

High

0 magic

Mid

10 magic

Low

5 magic

Fusion Material 3.png

Spectra

Max Level: 30 | How to get: Secret Dungeon Tuesdays

High

0 Fire

Mid

Low

15 Fire

10 Fire

High

0 magic

Mid

10 magic

Low

5 magic

Fusion Material.png

Moria

Max Level: 30 | How to get: Kabir Ruins

High

0 Wind

Mid

Low

15 Wind

10 Wind

High

0 magic

Mid

10 magic

Low

5 magic

Fusion Material 4.png

Tarq

Max Level: 30 | How to get: Secret Dungeon Wednesdays, Magic Shop

High

0 Fire

Mid

Low

2 Water

15 Water

High

0 magic

Mid

0 magic

Low

15 magic

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Total Requirements

Essence Requirements

High

10 Wind

Mid

Low

50 Wind

15 Fire

2 Water

20 Wind

10 Fire

15 Water

High

5 magic

Mid

45 magic

Low

30 magic

Fusion

STRENGTHS/WEAKNESSES

Strengths:

•Lupinus in Summoners War is a great monster with lots of Crowd Control.

•She is an excellent monster for your auto ToA team on both Normal and Hard. 

•A major benefit is she is a farmable monster, making skill ups easier. 

•She has silence on her 2nd skill which is usefull against PvE Bosses.

 

Weakness:

•She has limited outside of ToA. 

 

*If you want to learn what monsters to use with Lupinus in Summoners War, check out this amazing and detailed ToA guide that will walk you through conquering the higher towers.

notes

RANKING

GB12 (8/10): All of her skills are useful in Giants B12 and her silence helps to make the mid boss safer while also CC'ing the waves. 

DB12 (1/10): She is not recommended in Dragons B12.

NB12 (10/10): All of her skills are AoE making it great to break through the Necro B12 shield.

ToA (10/10): She has a lot of CC especially on despair making her great for auto teams.

Rift of Worlds (0/10): She is not useful here.

Labyrinth (9/10): She has the same use here as she does in ToA.

Dimensional Hole (8/10): She is great for the star restriction stage and the elemental stage for damage and CC.

 

Arena (0/10): She is not recommended here. You mainly want AoE cleave teams to farm Arena.

Guild Wars (4/10): She can be used in some niche situations to silence and stun as you take down the threat monster.

RTA (3/10): She can be used in the early game, however, you'll replace her as you get better monsters. 

Ranking
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