Fire Monkey King
(Mei Hou Wang)
MEI HOU WANG SKILLS
Skillups Needed: 9 (Use Devilmons)
Monkey Wand: Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Effect Rate +15%
Multiplier - 400% of ATK stat before reduction
Lightning Monkey Wand: Attacks the enemy and decreases the Defense for 2 turns with a 75% chance and recovers your HP by 20%. (Reusable in 3 turns).
Effect Rate +10%
Effect Rate +15%
Cooltime Turn -1
Multiplier - 720% of ATK stat before reduction
Gold Headband (Passive): Gains immunity against inability effects and increases your Attack Power by 20% and Attack Speed by 10% whenever you're attacked. Accumulated up to 10 times. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the Defense of ally monsters by 33%
MEI HOU WANG RUNES
Focus on Spd, Hp, Def, Acc
2 - Sets | Blade, Focus, Revenge
4 - Set | Vampire
Focus on Spd, Atk, CR, CD, Hp, Def, Acc
2 - Sets | Will
4 - Set | Violent
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
•Mei Hou Wang in Summoners War is a great bruiser that can't be CC'd!
•His passive not only makes him immune to stun, sleep, and freezes but also boosts his resistance and attack power every time he is attacked.
•He has high base speed at 116.
•His 2nd skill DEF breaks and recovers ATK bar.
•He doesn't need Devilmons to do his job, however, if you do he doesn't take many to be fully skilled up.
•He is stat heavy and needs really good runes to shine.
•Oblivion from monsters like Tesarion can cancel his passive and makes him vulnerable to stuns.
GB10 (0/10): Mei Hou is not recommended in Giants B10.
DB10 (1/10): He isn't recommended for Dragons B10.
NB10 (0/10): He is not recommended in Necro B10 as he lacks any multi-hits.
SB10 (4/10): He has elemental advantage and can be used in Spiritual Realm B10, however, your runs will be slower as he is a single targe DPS unit.
ToA (1/10): He doesn't have enough CC to be useful here.
Rift of Worlds (0/10): He has no role here.
Labyrinth (1/10): He is not recommended here.
Dimensional Hole (1/10): He isn't recommended here.
Arena (6/10): He can be used on an anti-Lushen team and counter comps that have a lot of CC.
RTA (9/10): He shines in RTA since Crowd Control units are very popular. He's a good counter pick to Hathor or Verad since he'll be immune to sleep and freezes. His 1st skill makes him useful to stun.