Wind Dryad
(Mellia)


GRADE: 4-STAR
TYPE: SUPPORT
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: GB12, ToA, SF10, PC10, Lab

VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
MAX STATS (6* & Awakened)
HP: 10710 ATK: 615 DEF: 681 SPD: 113
AWAKENED BONUS
Leader Skill
AWAKEN REQUIREMENTS
20 High 10 Mid 15 High 5 Mid

VIDEO GUIDE
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MELLIA SKILLS
Skillups Needed: 9 (Use Family Skillups)
Flower Growing: Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +5%
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Lv.4 Damage +15%
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Lv.5 Harmful Effect Rate +15%
Multiplier - 380% of the ATK stat before reduction
Earth Friends: Attacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and their Attack Bar by 50%. (Reusable in 4 turns).
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Lv.2 Damage +10%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Damage +10%
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Lv.5 Harmful Effect Rate +15%
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Lv.6 Cooltime Turn -1
Multiplier - n/a
Thorn Tree (Passive): Inflicts Continuous Damage on the target for 2 turns with every attack. If you attack an enemy who already has Continuous Damage, additionally inflicts Continuous Damage for 2 turns. [Automatic Effect]
Multiplier - n/a
Leader Skill: Increases HP of ally monsters in Guild content by 33%
MELLIA RUNES
Early-Mid Game
Focus on Spd, Hp, Acc
2 - Sets | Revenge, Accuracy, Focus
4 - Set | Swift
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Revenge, Nemesis, Accuracy
4 - Set | Violent

HP%
SPD
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
STRENGTHS/WEAKNESSES
Strengths:
•The Wind Dryad, Mellia is a DoTs machine, especially on Violent!
•Her passive allows you to land DoTs with every attack and is 100% Accuracy.
•She also decreases ATK Bar and ATK SPD.
•She has good base speed.
Weakness:
•Mellia needs a lot of set up to be useful in PvE.
•Her skill activation rate maxed are not 100% on both her 1st and 2nd skill, making it not fully reliable.
•She needs to be fully skilled up to be effective.
RANKING
GB12 (10/10): Mellia is a great monster here due to her passive which allowers her to land DoTs with every every Attack. Pair her with lots of DoTs monsters along with Sath and the Giant will go down quickly.
DB12 (0/10): She has attribute disadvantage here so her DoT's won't land reliably.
NB12 (0/10): She doesn't have enough multi hits to break through the boss' shield and the boss cleanses himself each time.
ToA (9/10): She is an excellent DoTs monster for ToA normal and hard. Keep in mind DoT's do not affect the Main Boss'.
SF10 (10/10): She serves the same role here as he does in GB12.
PC10 (10/10): She has a similar role in Punisher Crypt B10 as in SF10.
Rift of Worlds (0/10): She serves no purpose here.
Labyrinth (8/10): She can be used in many stages here and is used similar to ToA DoTs team.
Dimensional Hole (0/10): She isn't recommended here since she lacks Crowd Control.
Arena (3/10): In Arena she can be used but there's a lot of RNG since monsters have more resistance which will require more accuracy.
Guild Wars (4/10): Mellia can be used here, just not against immunity monsters like Fran.
RTA (1/10): She is not really recommended here, unless your opponent has no immunity monsters which rarely ever happens.