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Tatu summoners war banner.jpg

Fire Pixie

(Tatu)

Fire Pixie.png
Tatu SW.png
Tatu 2A.png

GRADE: 2-STAR
TYPE: ATTACK
HOW TO GET: Unknown Scroll, Social Summon, Secret Dungeon(Tues), Magic Shop
GOOD FOR: GB12, DB12, SF10, PC10, Dimensional Hole, Lab, ToA, Early Guild
SUMMONERS WAR GUIDES

TATU Fire Pixie.jpg

MAX STATS (6* & Awakened)

HP: 6750 ATK: 736 DEF: 461 SPD: 111

MAX STATS (2nd Awakened)

HP: 8730 ATK: 823 DEF: 626 SPD: 111

AWAKENED BONUS

New Skill [Incinerate]

AWAKEN REQUIREMENTS

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PROGRESSION GUIDE.jpg

20 Low  15 Low

VIDEO

VIDEO GUIDE

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skills

TATU SKILLS

Skillups Needed: 16 (Use Family Skillups)

Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Harmful Effect Rate +5%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Damage +10%

  • Lv.8 Harmful Effect Rate +10%

Multiplier - 360% of the ATK stat +20 damage before reduction

 

Ignite: Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns).

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +10%

  • Lv.6 Cooltime Turn -1

Multiplier - 460% of the ATK stat +90 damage before reduction

 

Incinerate (Awakened): Attacks the enemy target to inflict damage. Decrease the duration of time of Continuous Damage granted on the target by 1 turn each and inflicts additional damage that's equivalent to that Continuous Damage. (Reusable in 4 turns).

  • Lv.2 Damage +5%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

Multiplier - 580% of the ATK stat before reduction

Leader Skill: none

2ND AWAKENED SKILLS

Skillups Needed: 6 (Use 2A Shannon)

Spirit Ball: Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns and absorbs the ATK bar by 15%.

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

Multiplier - 440% of the ATK stat before reduction

 

Ignite: Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 2 turns).

  • Lv.2 Damage +10%

  • Lv.3 Damage +15%

Multiplier 560% of the ATK stat before reduction

 

Incinerate: Attacks all enemies to inflict damage. In addition, blows up the Continuous Damage granted on each target to inflict damage that's equivalent to the target's Continuous Damage. (Reusable in 3 turns).

  • Lv.2 Damage +10%

  • Lv.3 Damage +15%

Multiplier - 420% of the ATK stat before reduction

Leader Skill: none

TATU RUNES

PvE Build

Focus on Hp, Def, Acc

2 - Sets | Shield, Will

4 - Set | None

PvP Build

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will​​

4 - Set | Violent

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HP%

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

HP%

RUNE GUIDE.jpg
runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Fire Pixie, Tatu is a great monster for any DoTs team. 

•Her 2nd skill applies DoTs for 3 turns. 

•Her 3rd skill is what makes her shine, igniting the DoTs while also dealing additional damage!

•After her 2nd Awakening she greatly gains stats.

 

Weakness:

•Tatu is still squishy after 2A.

•Immunity monsters are her worst enemies. 

notes

RANKING

GB10/GAH (10/10): Tatu is a great monster in GB10 due to her 3rd skill which detonates the DoTs! Pair her with lots of DoTs monsters along with Sath and the Giant will go down quickly. She isn't useful in Abyss since DoT's don't work.   

DB10/DAH (8/10): She is great for taking down the Dragon with a DoTs team in DB10. Make sure you target the right tower and bring an ATK bar stripper like Loren with you to prevent immunity. She isn't useful in Abyss since DoT's don't work.   

NB10/NAH (0/10): She doesn't have enough multi hits to break through the boss' shield and the boss cleanses himself each time. 

SB10/SAH (0/10): She isn't useful in Spiritual Realm. 

SF10/SFAH (10/10): She is excellent in DoTs team for SF10. She isn't useful in Abyss since DoT's don't work.  

PC10/PCAH (0/10): She is isn't useful here since the boss cleanses.

ToA (9/10): She is an excellent dots and CC monster for ToA normal and hard. Keep in mind DoT's do not affect the Main Boss'.

Rift of Worlds (0/10): She serves no purpose here.

Labyrinth (8/10): She can be used in many stages here.

Dimensional Hole (10/10): She is good in the elemental restriction and the star restriction stages.

Arena (3/10): In Arena she can be used but there's a lot of RNG since monsters have more resistance which will require more accuracy. 

Guild Wars (4/10): Tatu can be used here, just not against immunity monsters like Fran.  

RTA (1/10): She is not really recommended here, unless your opponent has no immunity monsters which rarely ever happens. 

Ranking

COMBO WITH TATU

The Ultimate DoTs Team!

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Mellia SW.png
Tatu 2A.png

Sath + Mellia + Tatu

In this combo Sath's passive 2x the damage of DoTs applied while also applying DoTs on all his skills. Mellia applies DoTs with all her skills while also reducing ATK bar. Tatu explodes all the DoTs causing massive damge.

combo
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