Water Dokkaebi Princess
(Minji and Sapsaree)
MINJI AND SAPSAREE SKILLS
Skillups Needed: 10 (Use Family Skillups)
Bring It Here!: Attacks the enemy and creates a shield equal to 10% of your MAX HP on the ally with the lowest HP status for 2 turns. In addition, Sapsaree attacks the enemy and absorbs the target's Attack Bar by 30% with a 70% chance if you gain a turn while under inability effects.
Effect Rate +5%
Effect Rate +10%
Effect Rate +15%
Jump!!: Recovers the HP of all allies by 15% for 2 turns and grants immunity for 1 turn. (Reusable in 4 turns).
Cooltime Turn -1
Protection of the Faithful Dog (Passive): Recovers the HP of all allies by 30% when you gain a turn while under inability effects. In addition, decreases your damage taken from the enemy by 30% when you're under inability effects. [Automatic Effect]
Leader Skill: Increases Resistance of ally Monsters by 30%.
MINJI AND SAPSAREE RUNES / BUILDS
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using them with. Check out our advance Rune Guide to get more specific builds for different parts of the game.
The Water Dokkaebi Princess, Minji and Sapsaree is a great CC counter unit in Summoners War!
She is great against heavy stunning and sleep teams.
She has a lot of heal and protection power.
Her heals are situational.
She's not very useful in PvE except R5.
GB10/GAH (0/10): She is not recommended in Giants.
DB10/DAH (0/10): She is not recommended in Dragons.
NB10/NAH (0/10): She lacks multi hits to break through the Boss's shield.
SB10 (0/10): She is not recommended in Spiritual Realm.
SF10 (0/10): She is not recommended in Steel Fortress.
PC10 (0/10): She is not recommended in Punisher Crypt.
ToA (1/10): She is not recommended in Tower of Ascension.
Rift of Worlds (8/10): He is a strong frontline tank that can reduce damage and heal.
Labyrinth (1/10): She is not recommended in in Lab.
Dimensional Hole (1/10): She is not recommended in here.
Arena (8/10): She is very good for stall defenses.
Guild Wars (8/10): She is strong unit here on both offense and defense. He offers a lot of utility and sustain power.
RTA (8/10): Se's a pretty strong unit here. You shouldn't choose Her right away and wait to use Her as a turn 2 counter monster.