Wind Lightning Emperor
MAX STATS (6* & Awakened)
HP: 10215 ATK: 747 DEF: 714 SPD: 102
Increases Resistance by 25%
20 High 10 Mid 15 High 5 Mid
Skillups Needed: 11 (Use Devilmons)
Lightning Strike: Attacks the enemy and steals one beneficial effect with a 50% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%
Lv.9 Harmful Effect Rate +15%
Multiplier : 370% of ATK stat before reduction
Gain Knowledge (Passive): Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Gains 3 Knowledge when an enemy or ally gets defeated. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier : none
Legacy of Knowledge (Passive): Attacks the enemy while ignoring the enemy's Defense by 15% for every Knowledge you have whenever you attack. If you have 5 Knowledge, uses all of your Knowledge to attack while ignoring the enemy's Defense and having attribute advantage. In addition, if you get defeated while having Knowledge, you will use all of your Knowledge to be revived with 20% HP per Knowledge used. [Automatic Effect] (Reusable in 11 turns).
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Multiplier : 400% x3 of ATK stat before reduction
Leader Skill: Increase the Critical Rate of ally monsters in Guild Content by 33%
Focus on Atk, Cr, Cd, Acc
2 - Sets | Shield
4 - Set | Fatal, Rage
Focus on Spd, Atk, Cr, Cd, Hp, Acc,
2 - Sets | Will
4 - Set | Violent
SPD / ATK%
CD% / CR%
Only use CR on slot 4 if you can't get enough CR substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•Odin in Summoners War is huge single target damage dealer.
•He ignores damage which is great for cleave teams.
•His passive allows him to revive if you have any knowledge.
•His 1st skill has a 100% accuracy with strip once it's skilled up.
•His leader skill is helpful for early players who have a hard time getting enough CR on their monsters.
•He has limited uses outside of PvP.
•He requires a lot of set up to get maximum damage output.
GB12 (5/10): Odin can be used for his strip and damage, however, the enemies don't buff themselves that much making his damage output not that great in Giants B12.
DB12 (2/10): He has a strip but there are better monsters for the job in Dragons B12.
NB12 (0/10): He doesn't have any multi hits to break through the Necro B12 Shield.
ToA (0/10): He doesn't have enough CC to be useful here.
Rift of Worlds (0/10): He isn't recommended here.
Labyrinth (0/10): He isn't recommended here.
Dimensional Hole (1/10): He isn't useful here.
Arena (10/10): He is an excellent cleave team monster here. He's great on Defense and pairs really well with Amelia or any monster that can keep giving him buffs.
Guild Wars (10/10): He is such a strong nuker. Pair him with Galleon to do maximum damage. He can also be put in defense since he can revive, steal buffs, and do big damage.
RTA (9/10): Odin is a great damage dealer with good sustain. Buffs are common, and it really boosts Odin's abilities to constantly do big damage.