Water Monkey King
SHI HOU SKILLS
Skillups Needed: 12 (Use Devilmons)
Monkey Wand: Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Effect Rate +15%
Multiplier - 400% of ATK stat before reduction
All or Nothing: Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack. (Reusable in 4 turns).
Cooltime Turn -1
Multiplier - 330% of ATK stat before reduction
Alter Ego Attack: Summons an alter ego that attacks the enemy 6 times, granting you invincibility for 1 turn and immunity for 2 turns. Removes a beneficial effect granted on the enemy when an attack lands as a Critical Hit. (Reusable in 4 turns).
Cooltime Turn -1
Multiplier - 150% X6 of ATK stat before reduction
Leader Skill: Increase the Attack Power of ally monsters by 33%.
SHI HOU RUNES
Focus on Spd, Atk, CR, CD, Acc
2 - Sets | Blade, Focus, Revenge
4 - Set | Fatal, Rage
Focus on Spd, Atk, CR, CD, Hp, Acc,
2 - Sets | Will
4 - Set | Violent
SPD / ATK%
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•Shi Hou in Summoners War is a great damage dealer with good CC.
•His 1st and 2nd skill stun.
•His 2nd skill stun also boosts ATK bar when he stuns.
•His 3rd skill is crazy with 6 hits to strip, grant invincibility, and immunity!
•He is an excellent Theomars counter due to the strip on his 3rd skill.
•He has great base speed.
•Shi Hou is stat heavy and needs good runes to shine.
•He needs all of his skills maxed to get the most out of him.
•He's a water type which makes him niche for PvP since there are a lot of Strong Wind monsters.
GB12 (6/10): Shi Hou's stun and strip along with his buffs make him useful for Giants B12.
DB12 (7/10): His strip and immunity make him useful in Dragons B12 to strip the dragons immunity.
NB12 (2/10): He doesn't have enough multi hits to break through the Necro B12 shield.
SF10 (0/10): He has elemental disadvantage and doesn't offer enough to be useful in Steel Fortress B10.
PC10 (2/10): He isn't recommended in Punisher Crypt B10.
ToA (4/10): He has some decent CC and can be used here if you lack AoE CC units.
Rift of Worlds (8/10): His stuns don't work against the bosses.
Labyrinth (4/10): He has the same role here as he does in ToA.
Dimensional Hole (4/10): He can be used in the elemental restriction stage as damage dealer.
Arena (6/10): His big ATK leader skill is helpful to nuke down some comps as you climb the ranks.
Guild Wars (8/10): With the abundance of Theomars, Shi Hou is perfect for dealing with them with big damage, stun, and strip.
RTA (8/10): His skills are very useful since you generally want damage dealers that do more than just damage in RTA.