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Water Ifrit
(Theomars)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: ATTACK
HOW TO GET: Guild Shop
GOOD FOR: PvP in General, Rift Beasts
VIDEO GUIDE
THEOMARS SKILLS
Skillups Needed: 10 (Use Devilmons)
Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +5%
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Lv.4 Damage +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +10%
Multiplier - ({SPD} + 210) / 7%) of the ATK stat before reduction
Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. The damage increases according to the Attack Speed(Reusable in 3 turns).
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Lv.2 Harmful Effect Rate +5%
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Lv.3 Damage +10%
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Lv.4 Harmful Effect Rate +5%
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Lv.3 Damage +10%
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Lv.4 Harmful Effect Rate +10%
Multiplier - 190% x3 of the ATK stat before reduction
Wish of Immortality: Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you increases your Attack Power for 2 turns and will be immune to death for 1 turn[Automatic Effect] (Reusable in 4 turns).
Multiplier - none
Leader Skill: Increase the Critical Rate of ally monsters by 24%
THEOMARS RUNES
Early-Mid Game
Focus on Spd, Atk, CR, CD
2 - Sets | Blade, Focus
4 - Set | Violent
End Game
Focus on Spd, Atk, CR, CD, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
ATK%
SPD / ATK%
CD%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•The Water Ifrit, Theomars is the King of Elemental Advantage!
•His passive gives him elemental advantage making him very unpredictable in Guild Content.
•When built right he hits like a truck!
•His passive also gives him immunity to death.
•When paired with a healer like Chasun or Chloe, Theomars becomes a nightmare to kill.
•Even as a solo monster he is a threat.
Weakness:
•Theomars is stat heavy and needs good runes to shine.
•He needs all of his skills maxed to get the most out of him.
•Oblivion, ATK bar pushback, or Beneficial Block is effective against him.
RANKING
GB12 (2/10): Theomars isn't recommended in Giants B12 because of he lacks Crowd Control.
DB12 (2/10): He isn't recommended in Dragons B12 for the same reason as in GB12.
NB12 (0/10): He doesn't have enough multi hits to break through the Necro B12 shield.
SF10 (0/10): He doesn't offer enough to be useful here.
PC10 (4/10): If you can put enough damage on him, he can be used to nuke down the Punisher Crypt B10.
ToA (0/10): He doesn't have CC and will make your runs too slow and unreliable.
Rift of Worlds (8/10): He can be used in the Fire, Water, Light, and Dark Rift Beast as a backline damage dealer. He can also be used as an early R5 backline damage dealer as well if you are low on damage dealers. 2A Kro would be better and do more damage.
Labyrinth (0/10): He doesn't offer enough CC to be useful here.
Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.
Arena (4/10): He can be used against some comps early here. You mainly want AoE cleave teams to farm arena.
Guild Wars (10/10): Theomars is an absolute menace in Guild Content on both Offense and Defense. His attribute advantage makes him unpredictable on Defense since the attacker won't know which monster he'll target. On Offense, you can hit anyone! It's best to bring a sustain monster with you to protect him in case he gets attacked.
RTA (8/10): He serves the same role in RTA as he does in Guild Content.