Theomars summoners war banner.jpg

Water Ifrit

(Theomars)

Water Ifrit.png
Theomars SW.png

GRADE: 5-STAR

TYPE: ATTACK

HOW TO GET: Guild Shop

GOOD FOR: PvP in General, Rift Beasts

THEOMARS Water Ifrit.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)

HP: 10875 ATK: 823 DEF: 593 SPD: 100

AWAKENED BONUS

Increases CRI Rate by 15%

AWAKEN REQUIREMENTS 

high water essence.png

20 High    10 Mid     15 High      5 Mid

 

VIDEO GUIDE

Get Live Chat Coaching from G3 Players!

 

THEOMARS SKILLS

Skillups Needed: 10 (Use Devilmons)

Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

Multiplier - ({SPD} + 210) / 7%) of the ATK stat before reduction

 

Triple Crush: Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns).

  • Lv.2 Harmful Effect Rate +5%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate +5%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate +10%

Multiplier - 190% x3 of the ATK stat before reduction

 

Wish of Immortality: Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic Effect] (Reusable in 4 turns).​

Multiplier - none

Leader Skill: Increase the Critical Rate of ally monsters by 24%

THEOMARS RUNES

Early-Mid Game

Focus on Spd, Atk, CR, CD

2 - Sets | Blade, Focus

4 - Set | Violent

 

End Game 

Focus on Spd, Atk, CR, CD, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

RUNE GUIDE.jpg
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ATK%

SPD / ATK%

CD%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Water Ifrit, Theomars is the King of Elemental Advantage!

•His passive gives him elemental advantage making him very unpredictable in Guild Content. 

•When built right he hits like a truck!

•His passive also gives him immunity to death. 

•When paired with a healer like Chasun or Chloe, Theomars becomes a nightmare to kill.

•Even as a solo monster he is a threat. 

 

Weakness:

•Theomars is stat heavy and needs good runes to shine. 

•He needs all of his skills maxed to get the most out of him.

•Oblivion, ATK bar pushback, or Beneficial Block is effective against him.

 

RANKING

GB12 (2/10): Theomars isn't recommended in Giants B12 because of he lacks Crowd Control. 

DB12 (2/10): He isn't recommended in Dragons B12 for the same reason as in GB12.

NB12 (0/10): He doesn't have enough multi hits to break through the Necro B12 shield. 

SF10 (0/10): He doesn't offer enough to be useful here. 

PC10 (4/10): If you can put enough damage on him, he can be used to nuke down the Punisher Crypt B10. 

ToA (0/10): He doesn't have CC and will make your runs too slow and unreliable.

 

Rift of Worlds (8/10): He can be used in the Fire, Water, Light, and Dark Rift Beast as a backline damage dealer. He can also be used as an early R5 backline damage dealer as well if you are low on damage dealers. 2A Kro would be better and do more damage.  

 

Labyrinth (0/10): He doesn't offer enough CC to be useful here.

 

Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.

 

Arena (4/10): He can be used against some comps early here. You mainly want AoE cleave teams to farm arena. 

 

Guild Wars (10/10): Theomars is an absolute menace in Guild Content on both Offense and Defense. His attribute advantage makes him unpredictable on Defense since the attacker won't know which monster he'll target. On Offense, you can hit anyone! It's best to bring a sustain monster with you to protect him in case he gets attacked.  

 

RTA (8/10): He serves the same role in RTA as he does in Guild Content. 

 
ADDITIONAL RESOURCES
GB10 GUIDE.jpg
DB10 GUIDE.jpg
NB10 GUIDE.jpg
TOA GUIDE.jpg
R5 GUIDE.jpg

FAMILY MONSTERS

WATER

Theomars SW.png

FIRE

Tesarion SW.png

WIND

Akhamamir SW.png

LIGHT

Elsharion SW.png

DARK

Veromos SW