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Light Dice Magician

light dice magician.png

HOW TO GET: Scroll of Light & Darkness, Temple of Wishes
GOOD FOR: GB12, DB12, SF10, PC10, ToA, Dimensional Hole, Lab, PvP

tablo light dice magician.jpg

MAX STATS (6* & Awakened)
HP: 10380 ATK: 692 DEF: 593 SPD: 102
Leader Skill

10 High     20 Mid     5 High     15 Mid

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Stuck in Early Game? Want to make Insane Progress?



Skillups Needed: 10 (Use Family Skillups)

Roll Dice: Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

  • Damage +5%

  • Damage +5%

  • Damage +10%

  • Damage +10%

Multiplier - 1.9*{ATK} x2


Unlucky 7: Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number. (Reusable in 4 turns).

  • Damage +5%

  • Damage +5%

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier -  3.0*{ATK}

Returned Dice: Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns).

  • Cooltime Turn -1

  • Cooltime Turn -1

Multiplier - none

Leader Skill: Increase the Attack Speed of ally monsters in the Arena by 24%.



Early-Mid Game

Focus on Spd, Hp, Acc

2 - Sets | Focus

4 - Set | Swift


End Game

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent, Swift




HP% / DEF%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 


General Build
Tablo can be built really two different ways. 

The first approach is to have him go last with a skill refreshing monster like Jamire to greatly turn cycle your team. Make sure he is speed tuned very closely to the 3rd monster so you don't get cut in. 

The 2nd approach is to have him go first. His speed lead his helpful here. In this comp you need your best speed runes on him to make sure your team goes first. This is more ideal with speed cleave teams.  

Learn About Runes, Drop Locations, and More!


•The Light Dice Magician, Tablo is the BEST attack bar stripper in Summoners War. 
•His 3rd skill strip can't be resisted even with Will runes.
•He offers a ton of debuffs. 
•With the right comp your whole team can get 2 turns before the enemies ever move.
•He is also very beginner friendly and useful throughout the whole game. 

•He needs a lot of speed to get him to go first in PvP to ensure the rest of your monsters go before your opponents. 




GB12 (8/10): He is good to apply a lot of buffs and strip the attack bar of the towers and Giant in Giants B12. 

DB12 (8/10): He has the same role in Dragons B12 as he does in GB12. 

NB12 (2/10): He doesn't have enough multi hits to break through the Necro B12 shield.

SF10 (7/10): He helps to stop the towers from moving in Steel Fortress B10.

PC10 (7/10): He helps to stop the towers from moving in Punisher Crypt B10.

ToA (8/10): His iresistable strip is great to safely climb the towers and help give your team more turns.

Rift of Worlds (4/10): He could be used as a front line tank in R5 since all his skills give the boss debuffs.

Labyrinth (8/10): He serves the same role here as he does in ToA.

Dimensional Hole (0/10): He is not recommended here.

Arena (9/10): He is great on both Offense and Defense. If you have him on Defense he needs to be very fast so that the other team can't kill or stop him. 

Guild Wars (9/10): He is mainly used in cleave teams. 

RTA (10/10): He truly shines and is a huge pain to deal with in RTA. He's great in cleave teams or even bruisers.

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