Tarq summoners war banner.jpg

Water Hellhound

(Tarq)

GRADE: 2-STAR

TYPE: Attack

HOW TO GET: Unknown Scroll, Social Summon, Magic Shop, Secret Dungeon (Wed)

GOOD FOR: GB12, DB12, NB12, Early PvP 

MAX STATS (6* & Awakened)

HP: 8565 ATK: 714 DEF: 362 SPD: 112

AWAKENED BONUS

New skill: Acquire [Group Hunt]

AWAKEN REQUIREMENTS

 

VIDEO GUIDE

Get Live Chat Coaching from G3 Players!

 

TARQ SKILLS

Skillups Needed: 10 (Use Family Skillups)

Bite: Bite your enemy and recover 30% of the inflicted damage as HP.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Damage +5%

  • Lv.5 Damage +5%

  • Lv.6 Damage +5%

  • Lv.7 Damage +15%

Multiplier - 360% of the ATK stat before reduction

 

Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed. (Reusable in 3 turns)

  • Lv.2 Damage +10%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

Multiplier - ((Spd+140)/0.5)% of ATK stat before reduction

 

Group Hunt (Awakened): Perform a fierce cooperative attack with two fellow allies. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1

  • Lv.3 Cooltime Turn -1

Multiplier - 410% of the ATK stat before reduction and an additional 1st skill attack from 2 random allies

Leader Skill: none

TARQ RUNES

Early-Mid Game

Focus on Spd, Atk, CR, CD

2 - Sets | Blade, Revenge

4 - Set | Fatal, Rage, Vampire

 

End Game 

Focus on Spd, Atk, CR, CD, Hp, Def, Acc

2 - Sets | Revenge, Will​​

4 - Set | Violent

ATK% 

SPD

CD% / CR%

*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Water Hellhound, Tarq highlight is in a double Targ speed DB12 team because it can team up with your other nukers.

•His 2nd skill has a great speed multiplier

•His 3rd skill is strong and supportive.

•He is very easy to skill up. 

•His base speed is great at 115.

 

Weakness:

•Other than speed, Tarq's other base stats are very poor.

•He requires good runes to be reliable and effective.

 

RANKING

GB12 (9/10): Tarq skills are good for speed teams in Giants B12.

DB12 (9/10): He serves the same role in Dragon's B12 as he does in GB10.

NB12 (2/10): Other than his 3rd skill, he doesn't really have enough multi hits to break through the boss' shield.

ToA (5/10): He can be used in ToA as a damage dealer and his Group Hunt helps to lower cool downs.

Rift of Worlds (2/10): He doesn't offer enough to be useful in R5.

Labyrinth (4/10): He is good in a few of the Labyrinth stages. 

Dimensional Hole (6/10): He is useful in the element restriction stage and 4 star restriction stage.

Arena (7/10): He is useable here as damage dealer.

Guild Wars (5/10): He can be used as a damage dealer in some early teams.

RTA (3/10): He's usable in the early game, however, you'll switch him out for better monsters as you progress.

 
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