Dark Giant Warrior
Skillups Needed: 10 (Use Family Skillups)
Iron Throw: Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Multiplier - 360% of the ATK stat before reduction
Atlas Stone: Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Multiplier - deals 100% of his MAX HP, split evenly between all living targets. This damage is fixed damage.
Weight of Death (Passive): You can't counterattack or attack together with other allies while the weapon is not in your hand, but offsets the incoming damage that may cause you to die and instantly gains another turn. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the HP of ally monsters by 22%.
Focus on HP, Def
2 - Sets | Energy, Nemesis
4 - Set | Vampire
Focus on Spd, Hp, Def, Res
2 - Sets | Will, Nemesis
4 - Set | Violent
SPD / HP%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Endure, Fight, Determination, Enhance, Accuracy, Tolerance
4 - Set | Vampire
•Trasar in Summoners War is a huge damage dealer that doesn't need CR or CD.
•His 2rd skill does huge fixed damage. This means defense doesn't really matter.
•His 1st skill does ATK bar strip.
•His passive stops him from dying and gains a turn
•His Leader skill is great for keeping your team alive and is perfect since you need lots of HP for him.
•He is amazing for R5 as a tank and damage dealer.
•Trasar needs over the top HP to be truly effective.
•The giant stone won't drop if he is stunned or sleeping.
•Monsters that can ATK bar strip, stun, or sleep are his worst nightmares.
GB12 (0/10): Trasar is not good in Giant's B10 because 66.6% of his rock damage is absorbed by the two towers instead of the boss. There are tons of better F2P options so don't use him here.
DB12 (0/10): He is not good in Dragon's B10 because 66.6% of his rock damage is absorbed by the two towers instead of the boss. He also has element disadvantage, there are tons of better F2P options so don't use him here.
NB12 (0/10): He is not good in Nerco B10 because he has no Multi-hits to break through the boss' shield or important buffs/debuffs.
ToA (0/10): ToA monsters have tons of HP so his damage will not do much, he also doesn't provide any type of important crowd control.
Rift of Worlds (7/10): While he is pretty bad in all the Rift Beasts he is a great frontline tank that doubles as a damage dealer. His high HP easily tanks the frontline especially if you build him on Vampire runes. His skill one also provides ATB push back and his skill two does a good amount of damage to the boss.
Dimensional Hole (7/10): Trasar is being used in a few good teams for KZ5 and EL5 (The Rune Dungeons).
Labyrinth (7/10): He is a great option for certain Labyrinth stages.
Guild Wars (10/10): Guild Wars and Guild Siege is really where Trasar shines. He's currently the among the best 4-star tower defense monster and insanely strong for regular Guild Wars defense as well. He is also a beast on offense.
RTA (4/10): Trasar is not a great pick in RTA, his HP scaling gets nerfed after a few turns when HP gets reduced and ATK gets increased. The RTA meta also has a lot of units that can easily control him to stop him from landing his Atlas Stone.