Skillups Needed: 9 (Use Family Skillups)
Soul Summoning: Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Effect Rate +10%
Effect Rate +15%
Multiplier - 180% x3 of the ATK stat before reduction
Sinkhole: Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy's Attack Bar by 15% with a 25% chance for each attack. (Reusable in 4 turns).
Cooltime Turn -1
Multiplier - 110% x3 of the ATK stat before reduction
Transcendance (Passive): Gains a turn with a 15% chance whenever an enemy's turn ends. If this effect doesn't activate, the activation chance will be increased. If this effect is activated, the increased activation chance will be reset and your Attack Power and Critical Rate will be increased for 1 turn. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the Critical Rate of ally monsters in the Arena by 24%.
*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•Antares in Summoners War is the king of cutting in.
•He is great as an anti-Lushen team.
•His skills decrease SPD, Aborbs ATK bar, and heals.
•He is hard to deal with since his passive presents a lot of RNG and makes him unpredictable.
•Other than PvP he doesn't have a lot of uses.
•He is very stat heavy to be useful in the end game.
GB12 (0/10): Antares is not recommended in Giants B12.
DB12 (2/10): He will make your runs too slow in Dragons B12.
NB12 (1/10): He doesn't have enough multi hits to break through the Necro B12 Shield.
ToA (1/10): He doesn't have enough CC to be useful here.
Rift of Worlds (1/10): He doesn't offer enough to be useful here.
Labyrinth (1/10): He's not very useful here.
Dimensional Hole (1/10): He is not recommended here.
Arena (8/10): He is excellent on Defense in an Anti Lushen team to cut in and disrupt the cleave. He is also great as your progress to deal with heavy turn cycle teams.
Guild Wars (7/10): He is very useful against monsters like Verdehile who turn cycle like crazy.
RTA (8/10): He's a good monster to use against monsters mentioned in GW and Battle Arena. He's a great counter to Diana who takes a lot of turns to cut in and stun her.