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Diana summoners war banner.jpg

Wind Unicorn

(Diana)

Wind Unicorn.png
Diana SW.png
Diana Human Form.png

GRADE: 5-STAR

TYPE: HP

HOW TO GET: Mystical Scroll, Legendary Scroll, Wind Scroll, Temple of Wishes

GOOD FOR: PvP in General

DIANA Wind Unicorn.jpg

MAX STATS (6* & Awakened)

HP: 10380 ATK: 417 DEF: 703 SPD: 111

AWAKENED BONUS

New Skill: Nature's Protection

AWAKEN REQUIREMENTS

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20 High    10 Mid     15 High     5 Mid 

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VIDEO

VIDEO GUIDE

Stuck in Early Game? Want to make Insane Progress?

skills

DIANA SKILLS

Skillups Needed: 11 (Use Devilmons)

Lightning Horn: Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.

  • Lv.2 Damage +5%

  • Lv.3 Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Effect Rate +10%

  • Lv.6 Damage +10%

  • Lv.7 Effect Rate +10%

Multiplier - 180% of the Atk Stat + 12% of Max HP before reduction

 

Nature's Protection: Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns).

  • Lv.2 Shield +5%

  • Lv.3 Shield +5%

  • Lv.4 Shield +10%

  • Lv.5 Cooltime Turn -1

  • Lv.6 Cooltime Turn -1

Multiplier - none

 

Messenger of the Wind (Passive): Increases your Attack Bar by 15% each when other allies are attacked. [Automatic Effect]

Multiplier - None

Transformation: Human Form: Transforms into a Human Form and you'll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation. (Reusable in 2 turns).

Multiplier - None

Leader Skill: None

DIANA HUMAN FORM

Lightning Horn: Attacks and Stuns the enemy for 1 turn with a 25% chance. 

  • Lv.2 Damage +5%

  • Lv.3 Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Effect Rate +10%

  • Lv.6 Damage +10%

  • Lv.7 Effect Rate +10%

Multiplier - 180% of the Atk Stat + 12% of Max HP before reduction

 

Inevitable Wound: Attacks the enemy 4 times and removes 1 beneficial effect each. Inflicts Continuous Damage for 1 turn if you succeed in removing the beneficial effect. (Reusable in 5 turns).

  • Lv.2 Shield +5%

  • Lv.3 Shield +5%

  • Lv.4 Shield +10%

  • Lv.5 Cooltime Turn -1

  • Lv.6 Cooltime Turn -1

Multiplier - 200% x4 of ATK stat before reduction

 

Soaring Wings (Passive): Increases your Attack Bar by 25% with each attack if you land a Critical Hit. [Automatic Effect]

Multiplier - None

Transformation: Mystical Creature: Turns back into the Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns).

Multiplier - None

Leader Skill: None

DIANA RUNES

General Build

Focus on Spd, Atk, Cr, Hp, Acc

2 - Sets | Blade, Focus, Will

4 - Set | Violent

 

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SPD

CR%

Diana needs 100% Crit Rate to be able to reliably turn cycle. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

ATK% / HP%

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runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:
•Diana in Summoners War is a turn cycle machine!!
•Every time she transforms it resets her potential Violent procs. That's why you want her on Violent Runes.
•She has two passives that increases her ATK bar. 
•She is an excellent counter to buff teams like Fran or Woosa and a great counter to Theomars to strip his endure. 
•She has a multi hit strip and a shield. 

Weakness:
•Diana is squishy in her human form.
•She needs good runes to really shine. 
•She is often countered with Antares who's passive uses her turn cycles against her. 

 

notes

RANKING

GB12 (0/10): Diana is not recommended Giants B12. Her Ai is too derpy and she's weak in her human form.

DB12 (0/10): Her Ai and attribute disadvantage makes her too risky for Dragons B12.

NB12 (2/10): She could be used here due to her multi hits however there are better more reliable monsters for the job. 

SF10 (0/10): She doesn't offer enough to be useful here. 

PC10 (0/10): She doesn't offer enough to be useful here. 

ToA (0/10): She doesn't have CC and will make your runs too slow.

 

Rift of Worlds (0/10): She is useless here. 

 

Labyrinth (0/10): She doesn't offer enough CC to be useful here.

 

Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.

 

Arena (3/10): She can be used against some comps here. You mainly want AoE cleave teams to farm arena. 

 

Guild Wars (9/10): She is amazing in GW because of her strip and turn cycle. She's a counter to many DEF comps. 

 

RTA (9/10): She is top notch monster in RTA as both a stripper and damage dealer. You want to build her as a bruiser here. 

Ranking
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