verdehile banner.jpg

Fire Vampire

(Verdehile)

GRADE: 4-STAR

TYPE: ATTACK

HOW TO GET: Found in Mystical Scroll, Temple of Wishes, Fire Scroll, Legendary Scroll,  and Monster Fusion

GOOD FOR: DB10, PvP, ToADimensional Hole, All Elemental Dungeons Except Water

MAX STATS (6* & Awakened)

HP: 9885 ATK: 812 DEF: 505 SPD: 99

AWAKENED BONUS

New Skill: [Boiling Blood (Passive)]

AWAKEN REQUIREMENTS 

12 High     15 Mid    10 High     15 Mid

 

VIDEO GUIDE

Get Live Chat Help With Your Account From G3 Players

 

VERDEHILE SKILLS

Skillups Needed: 16 (Use Family Skillups)

Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.

  • Lv.2 Damage +5%

  • Lv.3 Damage +5%

  • Lv.4 Damage +5%

  • Lv.5 Damage +15%

Multiplier - 200% x2 of the ATK stat before reduction

 

Noble Agreement: Strikes two strong blows. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)

  • Lv.2 Damage +5%

  • Lv.3 Damage +10%

  • Lv.4 Damage +10%

  • Lv.5 Cooltime Turn -1

Multiplier -300% x2 of the ATK stat before reduction

Boiling Blood (Passive) (Awakened): Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]​

Multiplier - none

 

Leader Skill: Increases the Attack Speed of ally monsters in the Dungeons by 28%

VERDEHILE RUNES

General Build

Focus on Spd, Atk, Cr, Cd, Hp, Def, Res

2 - Sets | Revenge, Will

4 - Set | Violent

SPD

CR%

Verdehile needs 100% CR to be effective. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

ATK% / HP%

 

Learn About Runes, Drop Locations, and More!

 

Verdehile Fusion Guide (Chart)

WIND / FIRE / FIRE / WATER

To fuse the Fire Vampire, Verdehile you will need to fully awaken and max 4* Taharus, Kugo, Fairo and Vigor.

Verdehile

Essence Requirements

High

12 Fire

Mid

Low

15 Fire

0 Fire

High

10 magic

Mid

15 magic

Low

0 magic

Taharus

Max Level: 30 | How to get: Magic Shop

High

0 Wind

Mid

Low

5 Wind

15 Wind

High

0 magic

Mid

5 magic

Low

10 magic

Kugo

Max Level: 30 | How to get: Mt. Siz

High

0 Fire

Mid

Low

15 Fire

10 Fire

High

0 magic

Mid

10 magic

Low

5 magic

Fairo

Max Level: 30 | How to get: Not farmable but easily in unknown scroll & social summon

High

0 Fire

Mid

Low

15 Fire

10 Fire

High

0 magic

Mid

10 magic

Low

5 magic

Vigor

Max Level: 30 | How to get: Secret Dungeon Wednesdays

High

0 Fire

Mid

Low

15 Water

10 Water

High

0 magic

Mid

10 magic

Low

5 magic

Total Requirements

Essence Requirements

High

12 Fire

Mid

Low

5 Wind

45 Fire

15 Water

15 Wind

20 Fire

10 Water

High

10 magic

Mid

50 magic

Low

25 magic

STRENGTHS/WEAKNESSES

Strengths:

•The Fire Vampire, Verdehile passive is insane for additonal turns. 

•He is great in DB10 to stop the dragon from getting a turn. 

•His 2nd skill does good damage and his passive procs with Revenge runes.

•He pairs great with monsters that do ATK bar strip. 

•He can be scary in PvP giving all your opponent's monsters ability to move before yours. 

 

Weakness:

•Verdehile needs 100% CR to be reliable.

•He is very stat heavy.

•He has low base speed.

*If you want to learn what monsters to use with Verdehil in Summoners War, here is the best DB10 guide that will walk you through your first teams for this dungeon and detailed ToA guide that will walk you through conquering the higher towers.

 

RANKING

GB10 (1/10): Verdehile isn't useful here due to the Giants Revenge. 

DB10 (10/10): He is the king for Dragons B10 because he gives your team so many turns. 

NB10 (2/10): He could be used here if you lack multi hit monsters, but the Necropolis Boss limits your turn cycle.

ToA (10/10): He is an amazing monster here since his turn cycles allow your whole time to stop the enemies from moving.

Rift of Worlds (4/10): He can be used in the wind rift. 

Labyrinth (8/10): Verdehile's role here is similiar as in ToA to hold down your enemies.

Dimensional Hole (8/10): He is an excellent monster for several of the stages here.

 

Arena (2/10): In arena, you tend to want cleave teams to quickly clear for glory points. He can be used in some comps to get another turn to clear if your first wave isn't enough.

Guild Wars (8/10): He can be used in many comps and is useful in many situations here.

RTA (9/10): He is hard to deal with due to his turn cycles. This makes him a great pick to lock your opponent's threats down. 

 

COMBOS WITH VERDEHILE

Give these monster combos a try to get the most out of Verdehile!

Aegir SW

Verdehile + Aegir

Verdehile and Aegir are an excellent turn denial combo. Aegir get's ATK bar boost with his 3rd skill and Verdhile’s passive increases your entire team's ATK Bar. This can turn Aegir into turn cycle machine!

Loren SW

Verdehile + Loren

Verdehile and Loren are an excellent turn denial combo. Verdhile’s passive increases your attack bar while Loren decreases your opponents. This means more opportunities to make sure your enemy never moves with a constant ATK Bar Buff, ATK Bar Strip, and Buff Strip. 

 
ADDITIONAL RESOURCES
GB10 GUIDE.jpg
DB10 GUIDE.jpg
NB10 GUIDE.jpg
TOA GUIDE.jpg
R5 GUIDE.jpg

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