MAX STATS (6* & Awakened)
HP: 9885 ATK: 812 DEF: 505 SPD: 99
New Skill: [Boiling Blood (Passive)]
12 High 15 Mid 10 High 15 Mid
Skillups Needed: 16 (Use Family Skillups)
Vampire Bat: Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Multiplier - 200% x2 of the ATK stat before reduction
Noble Agreement: Strikes two strong blows. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Multiplier -300% x2 of the ATK stat before reduction
Boiling Blood (Passive) (Awakened): Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
Multiplier - none
Leader Skill: Increases the Attack Speed of ally monsters in the Dungeons by 28%
Focus on Spd, Atk, Cr, Cd, Hp, Def, Res
2 - Sets | Revenge, Will
4 - Set | Violent
Verdehile needs 100% CR to be effective. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
ATK% / HP%
Verdehile Fusion Guide (Chart)
To fuse the Fire Vampire, Verdehile you will need to fully awaken and max 4* Taharus, Kugo, Fairo and Vigor.
•The Fire Vampire, Verdehile passive is insane for additonal turns.
•He is great in DB10 to stop the dragon from getting a turn.
•His 2nd skill does good damage and his passive procs with Revenge runes.
•He pairs great with monsters that do ATK bar strip.
•He can be scary in PvP giving all your opponent's monsters ability to move before yours.
•Verdehile needs 100% CR to be reliable.
•He is very stat heavy.
•He has low base speed.
GB12 (1/10): Verdehile isn't useful here due to the Giants Revenge.
DB12 (10/10): He is the king for Dragons B12 because he gives your team so many turns.
NB12 (2/10): He could be used here if you lack multi hit monsters, but the Necropolis Boss limits your turn cycle.
SF10 (10/10): Verdehile is great for Steel Fortress B10 due his passive and leaderskill which allows more opportunities to apply beneficial block on the boss.
PC10 (10/10): He is very effective in Punisher Crypt B10 because his leaderskill and passive helps to maintain turns since the boss does a lot of ATK bar increase. You really want to make sure he is on Violent/Revenge to get as much ATK bar increase as possible to keep up.
ToA (10/10): He is an amazing monster here since his turn cycles allow your whole time to stop the enemies from moving.
Rift of Worlds (4/10): He can be used in the wind rift.
Labyrinth (8/10): Verdehile's role here is similiar as in ToA to hold down your enemies.
Dimensional Hole (8/10): He is an excellent monster for several of the stages here.
Arena (2/10): In arena, you tend to want cleave teams to quickly clear for glory points. He can be used in some comps to get another turn to clear if your first wave isn't enough.
Guild Wars (8/10): He can be used in many comps and is useful in many situations here.
RTA (10/10): He is hard to deal with due to his turn cycles. This makes him a great pick to lock your opponent's threats down.
COMBOS WITH VERDEHILE
Give these monster combos a try to get the most out of Verdehile!
Verdehile + Aegir
Verdehile and Aegir are an excellent turn denial combo. Aegir get's ATK bar boost with his 3rd skill and Verdhile’s passive increases your entire team's ATK Bar. This can turn Aegir into turn cycle machine!
Verdehile + Loren
Verdehile and Loren are an excellent turn denial combo. Verdhile’s passive increases your attack bar while Loren decreases your opponents. This means more opportunities to make sure your enemy never moves with a constant ATK Bar Buff, ATK Bar Strip, and Buff Strip.