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Wind Nine Tailed Fox
(Arang)
VIDEO GUIDE
ARANG SKILLS
Skillups Needed: 16 (Use Family Skillups)
Will-o'-the-Wisp: Attacks the enemy 3 times with a shimmering light, each hit leaving a Branding effect for 2 turns with a 15% chance.
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Lv.2 Damage +5%
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Lv.3 Damage +5%
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Lv.4 Damage +5%
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Lv.5 Damage +15%
Multiplier - 130% x3 of the ATK stat before reduction
Will-o'-the-Wisp (Strengthened): Attacks the enemy 3 times with a shimmering light. Each strike has a 15% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns.
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Harmful Effect Rate +20%
Multiplier - 130% x3 of the ATK stat before reduction
Soul Snatcher: Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, steals one beneficial effect granted on the enemy target. (Reusable in 4 turns)
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier - 580% of the ATK stat before reduction
Sweet Talk: Attacks the enemy and decreases the Attack Speed, Attack Power, and Defense for 2 turns. The damage dealt to enemies under harmful effects will be increased by 50%. (Reusable in 4 turns)
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Lv.2 Damage +10%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Cooltime Turn -1
Multiplier - 800% of the ATK stat before reduction
Leader Skill: Increases the Attack Power of ally monsters with Wind attribute by 40%.
ARANG RUNES
Early-Mid Game
Focus on Atk, Cr, Cd
2 - Sets | Blade, Revenge
4 - Set | Violent, Fatal, Rage
R5 Build
Focus on Atk, Cr, Cd, Hp, Def, Acc, Res
2 - Sets | Accuracy, Energy, Guard, Blade, Fight, Determination, Enhance, Revenge, Tolerance
4 - Set | Violent, Fatal, Rage
ATK%
ATK%
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
ARANG Fusion Guide (Chart)
To fuse the Wind Nine Tail Fox, Argen you will need to fully awaken and max 4* Prilea, Hina, Kahli, and Konamiya
Arang
Essence Requirements
High
10 Wind
Mid
Low
20 Wind
0 Wind
High
5 magic
Mid
15 magic
Low
0 magic
Prilea
Max Level: 30 | How to get: Chiruka Remains (Scenario)
High
0 Wind
Mid
Low
15 Wind
10 Wind
High
0 magic
Mid
10 magic
Low
5 magic
Hina
Max Level: 30 | How to get: Secret Dungeon - Thurs
High
0 Wind
Mid
Low
15 Wind
10 Wind
High
0 magic
Mid
10 magic
Low
5 magic
Total Requirements
Essence Requirements
High
10 Wind
Mid
Low
50 Wind
15 Fire
2 Water
20 Wind
10 Fire
15 Water
High
5 magic
Mid
45 magic
Low
30 magic
STRENGTHS/WEAKNESSES
Strengths:
•The Wind Nine-Tailed Fox, Arang is an amazingly useful monster throughout the whole game from early to endgame.
•Her 3rd skill has a huge multiplier and deals massive damage to enemies with multiple debuffs, which makes her perfect for pretty much any non -fire boss in SW.
•Her 3rd skill also deals damage off of # of debuffs which is perfect for R5!
•She has a huge ATK leader skill for wind types.
Weakness:
•She is squishy with low base HP and DEF.
RANKING
GB12 (10/10): Arang is great as a damage dealer in Giants B12 due to her 3rd skill.
DB12 (0/10): She is not useful here.
NB12 (10/10): All of her skills are multi hits perfect for breaking through the boss' shield (Violent & Revenge runes recommended here).
ToA (0/10): Arang isn't really useful here because you need a lot of CC for the waves.
Rift of Worlds (10/10): Her 3rd skill does damage off of harmful effects while inflicting a lot of debuffs, making her a good damage dealer here.
Labyrinth (0/10): Again, she lacks CC so he isn't useful here.
Dimensional Hole (5/10): She can be used in the elemental restriction stage as a damage dealer.
Arena (0/10): You want AoE cleave teams to farm Arena.
Guild Wars (6/10): She's a good damage dealer here while offering a lot of debuffs.
RTA (3/10): She can be used here until you get better monsters.