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Dark Homunculus summoners war banner.jpg

Dark Homunculus

(Unbalanced Field)

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Dark Homunculus Awakened SW.png

GRADE: 5-STAR
TYPE: SUPPORT
HOW TO GET: Can only be crafted
GOOD FOR: Guild Offense, Arena Offense, PvE in general

(
Summoners War Dungeon Guides)

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MAX STATS (6* & Awakened)

HP: 12345 ATK: 692 DEF: 626  SPD: 101

AWAKENED BONUS

Gain new skill: Magic Power Explosion II (Passive)

AWAKEN REQUIREMENTS

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20 High    10 Mid     15 High     5 Mid 

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VIDEO

VIDEO GUIDE

Stuck in Early Game? Want to make Insane Progress?

skills

DARK HOMUNCULUS SKILLS

Skillups Needed: 12 (Use DEVILMONS)

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Dark Shock - Purification: Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Attack Bar with a 25% chance each.

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Damage +15%

  • Lv.6 Harmful Effect Rate +15%

Multiplier: 360% of the ATK stat before reduction

 

Operation Gamma - Weaken: Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns)

  • Lv.2 Damage +10%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +15%

  • Lv.6 Cooltime Turn -1

Multiplier:  480% of the ATK stat before reduction

 

Unbalanced Field: Increases the skill cooldown time of all enemies by 1 turn each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 1 turn each and the Attack Speed will be increased for 2 turns. (Reusable in 6 turns)

  • Lv.2 Cooltime Turn -1

  • Lv.3 Cooltime Turn -1

Multiplier: none

Magic Power Explosion II (Passive): Revives with 50% HP when you're inflicted with fatal damage, and resets the skill cooldown time of all skills and fall under the Magic Power Explosion state for 2 turns. You'll be uncontrolable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect] (Reusable in 10 turns)

Multiplier: none

Leader Skill: none

DARK HOMUNCULUS RUNES

Support Build

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

 

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HP%

SPD 

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Dark Homunculus on Unbalanced Field is an obtainable, Nat5 Dark monster! 

•She is excellent for PvP Offense and ToA due to her 3rd skill that increases enemies' skill cooldown and decreases SPD while also reducing your team cooldowns and increasing your team's SPD!

•She also has 2 skills that strip buffs.

•She's great for safer ToA runs because even if the monsters get a turn they are forced to use their 1st skill which deals less damage and making your survival rates higher.

•She automatically revives when she gets killed!

Weakness:

•She cannot be used for RTA, Arena DEF, or Guild DEF.

•She needs to be FULLY skilled up to be effective.

notes

RANKING

GB10/GAH (7/10): Dark Homu can be used here due to her SPD Debuff, skill cooldowns, and strip against the Giants.

DB10/DAH (9/10): She is an excellent choice Dragons B12 for the same reason as Giants. 

NB10/NAH (0/10): She doesn't have enough multi hits to break through the Necro's shield.

SB10/SAH (0/10): She is not recommended Spiritual Realm.

SF10 (4/10): He isn't really useful in Steel Fortress as there are better monsters.

PC10/PCAH (0/10): She is not recommended Punisher Crypt.

ToA (9/10): Her 3rd skill alone makes here useful here to have safer auto runs. 

Rift of Worlds (0/10): She has no use here.

Labyrinth (9/10): She is an excellent Lab monster and serves a similar role here as in ToA.

Dimensional Hole (6/10): She is useful in the elemental restriction stage. 

Arena (2/10): She could be used here, however, you mainly want AoE nukers to farm Arena. 

Guild Wars (9/10): She is great for many situations in GW and Siege. Her 3rd skill is a great counter for revive monsters like Perna or Theomars as long as you can kill them before they can refresh their skill cooldowns.

 

RTA (0/10): She isn't allowed here.

Ranking
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