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Water Inugami
(Icaru)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 3-STAR
TYPE: DEFENSE
HOW TO GET: Unknown Scroll, Mystical Scroll, Water Scroll, Garen Forest
GOOD FOR: GB10, DB10, NB10, ToA, Lab, SD, R5
SUMMONERS WAR GUIDES
ICARU SKILLS
Skillups Needed: 11 (Use Family Skillups)
Scratch: Attacks with giant claws to weaken the enemy's defense with a 50% chance and attacks consecutively with a 30% chance.
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Effect Rate +10%
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Damage +10%
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Effect Rate +10%
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Damage +10%
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Effect Rate +10%
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Damage +10%
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Effect Rate +20%
Multiplier - 370% of ATK stat before reduction
Team Up: Teams up with another ally to attack an enemy. (Reusable in 4 turns).
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Lv.2 Cooltime Turn -1
Multiplier - 370% of ATK stat before reduction and an additional 1st skill attack from a random ally
Counterattack (Awakened): Attacks the enemy and counterattacks for 1 turn. (Reusable in 5 turns)
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Damage +10%
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Damage +10%
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Cooltime Turn -1
Multiplier - 700% of ATK stat before reduction
Leader Skill: Increase the Attack Speed of ally monsters with Water attribute by 23%
2ND AWAKENED SKILLS
Skillups Needed: 4 (Use 2A Raoq)
Scratch: Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns.
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Lv.2 Damage +5%
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Lv.3 Damage +15%
Multiplier - 450% of ATK stat before reduction
Team Up: Teams up with another ally to attack an enemy. The number of allies you attack together increases up to 3 according to your Defense. (Reusable in 3 turns)
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Lv.2 Damage +5%
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Lv.3 Damage +15%
Multiplier - 450% of ATK stat before reduction and an additional 1st skill attack from a random ally up to 3.
Counterattack (Passive): Increases your Attack Power and counterattacks for 1 turn when you attack on your turn. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the Attack Speed of ally monsters with Water attribute by 23%
ICARU RUNES
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
ICARU BUILDS / STRATEGY
Triple Icaru Safe Dungeon Build
What you want to focus on is as much Defense as possible with Speed and at least 30% Accuracy to land the defense breaks. Your goal is to get to at least 3,301 Defense after Towers.
You'll need to pair all three with Verdehile. NOTE: Verdehile must go last to make this team work. He will also need to be built on pure damage.
STRENGTHS/WEAKNESSES
Strengths:
•The Water Inugami, Icaru is a turn cycle machine for PvE and can be used in almost all the dungeons!
•His 2rd skill allows you to team up with 3 other monsters. When paired with Verdehile, ATK bar is constantly being increased.
•Icaru's Ai is very smart, and he'll always prioritize his 2nd skill when it's available.
•His 1st skill defense breaks which allows more opportunities for greater damage output.
•His passive allows him to attack boost himself while giving him built in Revenge Runes.
Weakness:
•Outside of PVE, Icaru doesn't have a lot of uses for PvP.
RANKING
GB10 (0/10): Icaru isn't really recommended for Giants B10 because of the DEF break your team gets on the final Boss.
DB10 (10/10): Triple Icaru team is great for Dragon's B10 for constant turns and a safer run.
NB10 (10/10): His team up skills allows for a lot of multi hits which is great for the Necro B12 boss.
SB10 (0/10): Icaru has elemental disadvantage and is not recommended for Spiritual Realm B10.
SF10 (0/10): Icaru is not recommended here. There are better monsters for the job.
PC10 (10/10): Triple Icaru team is great for Punisher Crypt. Make sure you destroy the towers first before attacking the main boss.
ToA (8/10): Triple Icaru teams are excellent for quick and safe tower runs. Less effective as you get to the higher towers.
Rift of Worlds (10/10): Icaru is a good Tank in R5 due to his DEF break and 3 monster team up to help reduce cooldowns.
Labyrinth (0/10): He isn't really useful here as there are better monsters for this area.
Dimensional Hole (8/10): He is useful in the star, elemental, and type restriction stages.
Arena (5/10): Triple Icaru can be used in a early Arena farming team.
Guild Wars (2/10): He can be used here due to his speed lead but is not recommended.
RTA (2/10): He can be used in early game but doesn't offer enough to be of real use in Real Time Arena.