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Dark High Elemental
(Jumaline)
GRADE: 3-STAR
TYPE: ATTACK
HOW TO GET: Scroll of Light & Darkness, Temple of Wishes
GOOD FOR: PvP in General
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
VIDEO GUIDE
JUMALINE SKILLS
Skillups Needed: 8 (Use Family Skillups)
Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
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Effect Rate +5%
-
Damage +5%
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Damage +10%
-
Effect Rate +10%
-
Damage +10%
-
Effect Rate +15%
Multiplier - 380% of the ATK stat before reduction
Soul Split: Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns).
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Damage +5%
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Damage +10%
-
Damage +10%
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Cooltime Turn -1
Multiplier - 630% of the ATK stat before reduction
Bloodthirst (Passive): Recovers HP by 20% if you land a Critical Hit and increases your Critical Rate by 30% for the next 2 turns. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the Critical Rate of ally monsters with Dark attribute by 23%
2ND AWAKENED SKILLS
Skillups Needed: 6 (Use 2A Fire High Elementals)
Cross Attack: Hits the enemy with an Energy blast, inflicts Continuous Damage for 3 turns with a 50% chance.
-
Damage +15%
-
Effect Rate +20%
Multiplier - 450% of the ATK stat before reduction
Soul Split: Pierces the enemy's soul and disturbing the enemy's HP recovery for 2 turns. Recovers the HP by 20% if the attack lands as a Critical Hit. (Reusable in 3 turn(s))
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Damage +20%
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Recovery +20%
Multiplier - 730% of the ATK stat before reduction
Bloodthirst: Increases your Critical Rate for 3 turns and attacks all enemies. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit. (Reusable in 3 turn(s))
-
Damage +20%
-
Cooltime Turn -1
Multiplier - {ATK}*(2.5*{Target Current HP %} + 3.1)
Leader Skill: Increase the Critical Rate of ally monsters with Dark attribute by 23%
JUMALINE RUNES
Early-Mid Game
Focus on ATK, CR, CD
2 - Sets | Blade
4 - Set | Fatal, Rage
, R
End Game
Focus on Spd, Atk, CR, CD
2 - Sets | Will
4 - Set | Violent, Swift
ATK%
ATK% / SPD
CD% / CR%
*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•The Dark High Elemental, Jumaline's passive gives her built in Vampire ruins and buffs her own CR.
•Her 2nd skill gives additional healing if an enemy dies and does HP recovery block.
•Her leader skill is useful if you are not able to get enough CR on her.
•After her second awakening (2A) she hits even harder, AoE attacks, and has more opportunities to heal.
Weakness:
•She is very squishy.
•After her second awakening (2A) she loses her passive.
RANKING
GB12 (4/10): Jamline can be used as a damage dealer in a DoTs team for Giants B12.
DB12 (0/10): She has no role in Dragons B12.
NB12 (0/10): She lacks enough multi hits to break through the Necro B12's shield.
ToA (0/10): You want Crowd Control Monsters to farm ToA.
Rift of Worlds (0/10): She has no real role here.
Labyrinth (0/10): There are better monsters for this area.
Dimensional Hole (5/10): She can be used as a sustain damage dealer in star limit and elemental limit stages.
Arena (4/10): She could be used in an early team here if you lack damage dealers.
Guild Wars (5/10): She could be used in an early team here if you lack damage dealers.
RTA (6/10): She's decent as a damage dealer since you generally want damage dealers who do more than just damage. Jumaline allows you to sustain yourself making her harder to kill.