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Wind High Elemental

(Moria)

Wind High Elemental.png
Moria SW.png
Moria 2A.png

GRADE: 3-STAR

TYPE: ATTACK

HOW TO GET: Unknown Scroll, Mystical Scroll, Social Summon, Wind Scroll, Temple of Wishes, Kabir Ruins (Scenario)

GOOD FOR: PvP in General

MORIA Wind High Elemental.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)

HP: 5595 ATK: 933 DEF: 505 SPD: 105

MAX STATS (2nd Awakened)

HP: 7740 ATK: 966 DEF: 549 SPD: 105

AWAKENED BONUS

New Skill: Concentrated Attack

AWAKEN REQUIREMENTS

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15 Mid    10 Low     10 Mid     5 Low 

 

VIDEO GUIDE

Get Live Chat Coaching from G3 Players!

 

MORIA SKILLS

Skillups Needed: 9 (Use Family Skillups)

Cross Attack: Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.

  • Effect Rate +5%

  • Damage +5%

  • Damage +10%

  • Effect Rate +10%

  • Damage +10%

  • Effect Rate +15%

Multiplier - 380% of the ATK stat before reduction

 

Soul Split: Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns).

  • Damage +5%

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier - 630% of the ATK stat before reduction

 

Concentrated Attack: Attack the enemy with an ally. This attack always lands as a Critical Hit. (Reusable in 4 turns).

  • Cooltime Turn -1

Multiplier -400% of the ATK stat before reduction

Leader Skill: Increase the Critical Rate of ally monsters with Wind attribute by 23%

2ND AWAKENED SKILLS

Skillups Needed: 5 (Use 2A Fire High Elementals)

Cross Attack: Hits the enemy with an Energy blast, inflicts Continuous Damage for 3 turns with a 50% chance and stuns the target with a 30% chance. 

  • Damage +15%

  • Effect Rate +15%

Multiplier - 450% of the ATK stat before reduction

 

Soul Split: Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turn(s)).

  • Damage +20%

Multiplier - 730% of the ATK stat before reduction

 

Concentrated Attack: Attack the enemy with an ally at the same time with [Cross Attack]. You and the ally's attack will always land as a Critical Hit, and the Ally's Attack Bar will be recovered by 30%. (Reusable in 3 turn(s))

  • Attack Bar Recovery +10%

  • Attack Bar Recovery +10%

Multiplier -n/a

Leader Skill: Increase the Critical Rate of ally monsters with Wind attribute by 23%

MORIA RUNES

Early-Mid Game

Focus on ATK, CR, CD

2 - Sets | Blade

4 - Set | Fatal, Rage

 

End Game 

Focus on Spd, Atk, CR, CD

2 - Sets | Will​​

4 - Set | Violent, Swift

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ATK% 

ATK% / SPD

CD% / CR%

*ONLY use CR on slot 4 if you can't get enough Crit Rate substats. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•The Wind High Elemental, Moria can team up and always crits on her 3rd skill.

•Her 2nd skill has built in Vampire ruins if an enemy dies and does HP recovery block.

•Her leader skill is useful if you are not able to get enough CR on her.

•After her second awakening (2A) she hits even harder, stuns, and boosts an ally's ATK bar!

 

Weakness:

•She is very squishy. 

 

RANKING

GB12 (4/10): Moria can be used as a damage dealer in a DoTs team for Giants B12.  

DB12 (0/10): She has no role in Dragons B12. 

 

NB12 (0/10): She lacks enough multi hits to break through the Necro B12's shield.

ToA (0/10): You want Crowd Control Monsters to farm ToA. 

Rift of Worlds (0/10): She has no real role here. 

Labyrinth (0/10): There are better monsters for this area. 

Dimensional Hole (0/10): She isn't recommended here. 

Arena (4/10): She could be used in an early team here if you lack damage dealers.

Guild Wars (5/10): She could be used in an early team here if you lack damage dealers.

 

RTA (4/10): She could be used in an early team here if you lack damage dealers. Her 2nd skill gives her sustain which is good, however, her sisters deal much bigger damage. 

 
ADDITIONAL RESOURCES
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DB10 GUIDE.jpg
NB10 GUIDE.jpg
TOA GUIDE.jpg
R5 GUIDE.jpg

FAMILY MONSTERS

WATER

FIRE

WIND

LIGHT

DARK