Skillups Needed: 10 (Use Family Skillups)
Ghost Slash: Attacks the enemy 2 times and recovers HP by 30% of the inflicted damage.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.6 Harmful Effect Rate +15%
Multiplier - 430% the ATK stat before reduction
Blade Slaughter: Attacks all enemies and grants Endure effect on yourself for 1 turn if an enemy gets defeated. (Reusable in 4 turns).
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Multiplier - 1250% of the ATK stat before reduction
Banging Head Against A Brick Wall (Passive): Counterattacks the target if the damage you received from the enemy is less than 25% of your MAX HP. Critical Hits won’t occur when being attacked or attacking the enemy. [Automatic Effect]
Multiplier - none
Leader Skill: none
Focus on Spd, Atk, Hp, Acc
2 - Sets | Energy, Guard, Revenge
4 - Set | Fatal, Despair
Focus on Spd, Atk, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
SPD / HP%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•Kinki in Summoners War acts like Miho but instead of crit counter he counters based on HP.
•His 2nd skill is AoE and gives him Endure if an enemy dies.
•His 1st skill DEF breaks which sets up your other monsters to deal better damage.
•If you put him on Despair he'll get multiple opportunities to stun.
•Kinki needs a Lot of HP for his Passive to work and a Lot of ATK to deal decent damage.
•His passive makes it so you can't crit which limits your damage.
•If you oblivion him or DEF break him to deal substantial damage, he won't counter.
GB12 (4/10): Kinki can be used here but isn't recommended in Giants B12.
DB12 (3/10): He is usable but again not recommended in Dragons B12.
NB12 (7/10): If you can get enough HP on him he can help break through the Necro B12 shield.
ToA (5/10): He can be used in the lower stages, but you'll need more CC as you get to the higher stages.
Rift of Worlds (3/10): He can be used in the Fire Rift if you lack AoE Water damage dealers.
Labyrinth (5/10): He has the same uses here as he does in ToA.
Dimensional Hole (4/10): He can be used in the elemental restriction stage for damage and increased survival rates.
Arena (2/10): He isn't really useful here for farming as you mainly need AoE cleave teams.
Guild Wars (9/10): He is good on DEF and Offense to tank out the opponent while DEF breaking them.
RTA (6/10): He is passive and DEF break makes him useful, however as the match continues his passive becomes less and less since HP drops the longer the match lasts.