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Ongyouki summoners war banner.jpg

Dark Onimusha

(Ongyouki)

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GRADE: 5-STAR

TYPE: ATTACK

HOW TO GET: Light & Dark Scrolls, Temple of Wishes

GOOD FOR: GB12, DB12, NB12, PvP in General

ONGYOUKI Dark Onimusha.jpg
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MAX STATS (6* & Awakened)

HP: 9885 ATK: 736 DEF: 582 SPD: 100

AWAKENED BONUS

Increases Resistance by 25%

AWAKEN REQUIREMENTS 

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12 High     15 Mid     7 High     15 Mid   

VIDEO

VIDEO GUIDE

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skills

ONGYOUKI SKILLS

Skillups Needed: 10 (Use Family Skillups)

Ghost Slash: Attacks the enemy 2 times, recovering HP by 30% of the inflicted damage and decreasing the target's Defense for 2 turns with a 20% chance each.

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +10%

  • Lv.6 Damage +15%

  • Lv.6 Harmful Effect Rate +15%

Multiplier - 430% the ATK stat before reduction

  

Ghost Wild Dance: Attacks all enemies 2 times and recovers HP by 30% of the inflicted damage. (Reusable in 4 turns).

  • Lv.2 Damage +5%

  • Lv.3 Damage +10%

  • Lv.4 Damage +15%

  • Lv.5 Cooltime Turn -1

Multiplier - 620% of the ATK stat before reduction

 

Indomitable (Passive): Critical Hits won’t occur when attacking the enemy, but the damage is increased by 30%. You won't die under inability effects, and removes all inability effects granted on yourself when the turn starts and the damage is increased by 50% additionally on that turn. [Automatic Effect]

Multiplier - none

Leader Skill: Increase the HP of ally monsters in the Arena by 33%

ONGYOUKI RUNES

Early-Mid Game

Focus on Spd, Atk, Hp, Acc

2 - Sets | Revenge, Nemesis

4 - Set | Fatal, Despair

End Game 

Focus on Spd, Atk, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

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ATK% 

SPD / ATK%

ATK%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

Ongyouki in Summoners War is a self cleansing monster that won't die under inability effects.

•His 2nd skill is AoE and recovers his health.

•His 1st skill DEF breaks which sets up your other monsters to deal better damage and heals also.

•His passive gives you additional damage plus more damage if you cleansed any debuffs. 

•He is a damage dealer that doesn't rely on CR or CD to deal out good damage.

Weakness:

•Ongyouki's passive makes it so you can't CR which limits your damage. 

•Oblivion is the best approach to stop his passive or straight nuke.

notes

RANKING

GB12 (8/10): Ongyouki damage and self heal along with cleanse is definitely valuable for safer Giants B12 runs.

DB12 (8/10): He can be used as a damage dealer in Dragons B12.

NB12 (8/10): All of his skills are multi hits which helps to break through the Necro B12 shield. Plus he heals himself which increases your success rates.

ToA (6/10): He can be used in niche stages like in the Artamiel or Miho stages.

Rift of Worlds (7/10): He is good in the Fire Rift Beast if you lack water AoE Damage dealers and Light Rift Beast for sustain and damage.

Labyrinth (6/10): He has the same uses here as he does in ToA.

Dimensional Hole (6/10): He's good for sustain in the elemental restriction stages.

 

Arena (4/10): He can be used here if you don't have a double Lushen team.

 

Guild Wars (9/10): He is great as a Miho Counter here and on a sustain DEF team with his heals. 

 

RTA (9/10): Since there is a lot of CC in RTA, his passive is great for good damage and sustain for longer battles.

Ranking

FAMILY MONSTERS

WATER

Suiki link

FIRE

Kaki link

WIND

Fuuki link

LIGHT

Kinki link

DARK

Ongyouki link
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