Mina summoners war banner.jpg

Water Martial Cat

(Mina)

Water Martial Cat.png
Mina SW.png
Mina 2A.png

GRADE: 3-STAR

TYPE: ATTACK

HOW TO GET: Unknown Scroll, Mystical Scroll, Social Summon, Water Scroll, Temple of Wishes, Guild Shop

GOOD FOR: PvP in General

MINA Water Martial Cat.jpg

MAX STATS (6* & Awakened)

HP: 7905 ATK: 790 DEF: 494 SPD: 119

MAX STATS (2nd Awakened)

HP: 9060 ATK: 876 DEF: 560 SPD: 119

AWAKENED BONUS

Increases Attack Speed by 15

AWAKEN REQUIREMENTS

mid water essence.png

15 Mid    10 Low     10 Mid     5 Low 

 

VIDEO GUIDE

Get Live Chat Coaching from G3 Players!

 

MINA SKILLS

Skillups Needed: 8 (Use Family Skillups)

Energy Punch: Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +15%

Multiplier - 380% of ATK stat before reduction

Chain Attack: Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. (Reusable in 4 turns).

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier - 340% x2 of ATK stat before reduction 

 

Head to Head (Passive): Increases the chances of attacking with a Critical Hit by 50% if the enemy has no harmful effects on them. [Automatic Effect]

Multiplier - none

Leader Skill: Increase the Critical Rate of ally monsters in Guild Content by 16%

2ND AWAKENED SKILLS

Skillups Needed: 4 (Use 2A Martial Cats)

Energy Punch: Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance and recovers HP by 20% of inflicted damage.

  • Lv.2 Damage +5%

  • Lv.3 Damage +15%

Multiplier - 445% of ATK stat before reduction

Chain Attack: Launches 2 consecutive attacks on an enemy, leaving a Branding Effect for 2 turns with a 50% chance and decreasing the enemy's Attack Bar by 25% with each attack. (Reusable in 3 turns).

  • Damage +5%

  • Damage +15%

Multiplier - 390% x2 of ATK stat before reduction and an additional 1st skill attack from a random ally 

 

Head to Head (Passive): The critical rate will be at 100% if the enemy has no harmful effects. Attacks the target one more time with [Energy Punch] when you attack with a critical hit on your turn. [Automatic Effect]

Multiplier - +20% damage per debuff

Leader Skill: Increase the Critical Rate of ally monsters in Guild Content by 16%

MINA RUNES

RUNE EMPTY.png

SPD / ATK%

CD% 

*After 2A, Mina does not need Crit Rate. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

ATK%

Damage Build

Focus on Spd, Atk, CD, Acc

2 - Sets | Blade 

4 - Set | Violent, Fatal, Rage

 

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Mina in Summoners War is an amazing damage dealer that doesn't need Crit Rate! 

•Her passive gives her 100% CR if the enemy has no debuffs.

•Her passive gives her built in Violent Runes. 

•She is great damage counter to immunity monsters like Fran or Woosa

Weakness:

•Since Mina isn't built with CR, Tesarion can oblivion her which drastically decreases her damage output. 

•Any time a monster has a debuff, her damage potential is lost. 

 

RANKING

GB12 (0/10): Mina isn't useful here since you load up the boss with a of debuffs in Giants B12. 

DB12 (0/10): Again too many debuffs in Dragons B12 to be useful.

NB12 (0/10): Her passive to proc only accounts for when the monster has no debuffs which rarely happens in Necro B12.

SF10 (0/10): The boss needs to have beneficial block on him in Steel Fortress B10, which renders her useless.

PC10 (0/10): She has no real use in Punisher Crypt B10.

ToA (0/10): She lacks AoE to be used in an auto team.

Rift of Worlds (6/10): She is useless in R5 however could be used in the Elemental Rifts since they can't have debuffs while they are awake. 

Labyrinth (0/10): She is not recommended here.

Dimensional Hole (0/10): She is not recommended here.

Arena (4/10): You can use her in early offense teams to nuke the threat, however, you mainly want AoE cleave teams to farm Arena. 

Guild Wars (9/10): She is an amazing, damage dealer here to counter immunity defenses. 

RTA (7/10): With the abundance of immunity monsters, Mina is a great damage dealer to deal with that problem.

 
ADDITIONAL RESOURCES
GB10 GUIDE.jpg
DB10 GUIDE.jpg
NB10 GUIDE.jpg
TOA GUIDE.jpg
R5 GUIDE.jpg