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Ophillia summoners war banner.jpg

Fire Paladin

(Ophilia)

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Ophilia SW.png

GRADE: 5-STAR

TYPE: HP

HOW TO GET: Mystical Scroll, Temple of Wishes, Fire  Scroll, Legendary Scroll

GOOD FOR: PvP in General

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MAX STATS (6* & Awakened)

HP: 12510 ATK: 637 DEF: 670 SPD: 102

AWAKENED BONUS

Strengthen Skill: Justice Strike

AWAKEN REQUIREMENTS 

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20 High     10 Mid     15 High     5 Mid

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VIDEO

VIDEO GUIDE

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skills

OPHILIA SKILLS

Skillups Needed: 10 (Use Devilmons)

Justice Strike (Strengthened): Attacks and stuns the enemy for 1 turn with a 15% chance. You'll gain immunity for 1 turn afterwards. This attack will deal more damage according to your MAX HP.

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Harmful Effect Rate +10%

  • Lv.6 Damage +15%

Multiplier : 130% of the ATK stat +18% of your MAX HP

Prayer of Protection: Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)

  • Lv.2 Cooltime Turn -1

  • Lv.3 Cooltime Turn -1

Multiplier : none

Cry of Thirst: Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy (boss excluded) can only attack the target under the Threat state when using the attack skill. (Reusable in 6 turns).

  • Lv.2 Cooltime Turn -1

  • Lv.3 Cooltime Turn -1

  • Lv.4 Cooltime Turn -1

Multiplier : 0.2*{MAX HP}

Leader Skill: Increase the Defense of ally monsters in Guild Content by 44%.

OPHILIA RUNES

Early-Mid Game

Focus on Spd, HP,  Acc

2 - Sets | Energy, Focus, Nemesis

4 - Set | Swift

 

End Game 

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

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HP% 

SPD / HP%

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

RUNE GUIDE.jpg
runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

•Ophilia in Summoners War has overall amazing base stats.

•She has a huge DEF leader skill for Guild Wars. 

•She puts up a shield and forces your enemies to attack her. Unlike provoke, her 3rd skill can't be resisted.

•She is tanky with high HP and DEF.

•Her first skill heals your team. 

•She is used often in stall Arena offense. 

 

Weakness:

•Monsters that steal buffs can use her 3rd skill against her like Chilling or Elsharion

•Multi hit monsters like Verdehile can use up her Threat state quickly.

•Unlike provoke which forces your enemies to use their 1st skill, threat state allows monsters to use their 3rd skill. So AoE damage dealers can still hit your other monsters. 

notes

RANKING

GB12 (0/10): Ophilia has attribute disadvantage in Giants B12 and isn't recommended here.

DB12 (1/10): She'll make your runs too slow in Dragons B12.

NB12 (0/10): She lacks multi hits to break through the Necro B12 shield. 

ToA (1/10): She isn't good here because you want the enemies to not move and you getting lots of turns. Her 3rd skill would be wasted here.

Rift of Worlds (2/10): She can be used as a front line tank in Wind Rift Beast for her heal.

Labyrinth (3/10): She can be used in some niche Labyrinth stages.

Dimensional Hole (4/10): She can be used as a sustain monster in the elemental restriction stage.

 

Arena (7/10): She is great on DEF in an Anti-Lushen team. She's also good as you climb the ranks if you are afread that your threat monster will die. 

Guild Wars (8/10): She really shines in Guild Content both on Offense and Defense. On Defense she is difficult to deal with and on Offense she is great for tanking damage while keeping your nuker safe. 

 

RTA (7/10): She is good pick here. However, as the battle progresses HP is reduced which makes her not as useful for long fights. 

Ranking
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