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Roid Vagabond
(Vagabond)

wind vagabond icon.jpg
roid icon.jpg
roid 2a icon.jpg

GRADE: 3-STAR
TYPE: Defense
TYPE: Unknown Scroll, Magic Shop, Secret Dungeon
GOOD FOR: GB10, GAH, PvP

(Summoners War Dungeon Guides)

 

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PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)
HP: 10215 ATK: 483 DEF: 483  SPD: 98
MAX STATS (
2nd Awakened)
HP: 12015 ATK: 615 DEF: 615  SPD: 98
AWAKENED BONUS
New Skill: Slash Wind
AWAKEN REQUIREMENTS 

mid wind essence.png

  5 Mid    10 Low    10 Mid      15 Low

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skills

ROID SKILLS

Skillups Needed: 17 (Use Family Skillups)

Slash Rocks: Swings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.

  • Damage +10%

  • Harmful Effect Rate +10%

  • Harmful Effect Rate +10%

  • Damage +10%

  • Harmful Effect Rate +10%

  • Harmful Effect Rate +10%

  • Damage +10%

  • Harmful Effect Rate +20%

Multiplier - {ATK} + 0.18*{MAX HP}

Slash Waves: Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)

  • Harmful Effect Rate +10%

  • Damage +10%

  • Harmful Effect Rate +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier -{ATK} + 0.12*{MAX HP} x2

 

Slash Wind: Attacks the enemy with a lightning fast slash, making the target's Attack Bar drop to 0, and inflicts an irresistible provoke for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 5 turns).

  • Damage +10%

  • Damage +10%

  • Damage +10%

  • Cooltime Turn -1

Multiplier - 2.0*{ATK} + 0.3*{MAX HP}

Leader Skill: none

2ND AWAKENED SKILLS

Skillups Needed: 6 (Use 2A Allen)

Slash Rocks: Swings a giant sword to deal damage and decrease the target's Defense for 2 turns. This attack will deal more damage according to your MAX HP.

  • Damage +5%

  • Damage +15%

Multiplier - 1.3*{ATK} + 0.21*{MAX HP}

 

Slash Waves: Attacks the enemy with a sword 2 times to decrease the target's Attack Power for 2 turns with a 70% chance and absorb Attack Bar by 10% with a 70% chance. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns).(Reusable in 4 turns)

  • Damage +5%

  • Damage +15%

Multiplier - 0.6*{ATK} + 0.06*{MAX HP} x2

 

Slash Wind (Passive): Attacks the target additionally to decrease Attack Bar to 0 and grants irresistible provoke for 1 turn if you attack the enemy with no decreased Defense on your turn. The damage increases according to your MAX HP. [Automatic Effect]

Multiplier - {ATK} + 0.13*{MAX HP}

ROID RUNES

General Build

Focus on Spd, HP, Def, Acc, Res

2 - Sets | Will, Fight, Nemesis

4 - Set | Violent

 

R5

Focus on Hp, Def, Acc, Res

2 - Sets | Energy, Guard, Fight, Determination, Enhance, Accuracy, Tolerance​​​

4 - Set |Violent

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RUNE EMPTY.png

HP%

HP%

HP%

*Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:
•The Wind Vagabond, Roid can be a scary unit for PvP in Summoners War.
•His passive gives him built in Violent Runes and provokes.
•His skills offer DEF break and ATK reduction, both valuable debuffs.
•He is great for R5 and doesn't need speed, allowing you to focus on pure tankiness. 
 
Weakness:
•He has low base speed.
 
*If you want to learn what monsters to use with Darion in Summoners War, here is the best GB10, GAHand R5 guides that will walk you through your first teams for these content.
 

notes

RANKING

GB10 (7/10): Roid is great for safer runs and increase damage output for Giants Keep.

GAH (9/10): His tankiness and set up makes him a really reliable monster in Giants Abyss.

DB10 (3/10): He doesn't off enough to be useful in Dragons Lair. 

DAH (1/10): He has no real role here.

NB10 (1/10): He is not recommended in Necropolis since he doesn't have enough multi hits for the boss' shield.

NAH (1/10): He doessn't offer enough multi hits for Necro Abyss.

ToA (0/10): He has very little use here.

Rift of Worlds (5/10): He can be used in R5 as a tank and damage set up but there are better monsters for this content.

Labyrinth (1/10): He has very little use here.

Dimensional Hole (6/10): He can be used in the star or element restriction stages for safer runs.

 

Arena (7/10): He is pretty good on Defense but doesn't quite offer enough for offense.

Guild Wars (9/10): He is both good on defense and solid against many comps on offense since he can tank and dish out damage.

RTA (7/10): His utility is really useful here because he can proc and get out of hand.

Ranking
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