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Wind Druid
(Taranys)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 5-STAR
TYPE: DEFENSE
HOW TO GET: Mystical Scroll, Legendary Scroll, Wind Scroll, Temple of Wishes
GOOD FOR: PvP in General
VIDEO GUIDE
TARANYS SKILLS
Skillups Needed: 11 (Use Devilmons)
Touch of Punishment: Attacks an enemy and stuns the target for 1 turn with a 35% chance.
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Lv.2 Damage +5%
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Lv.3 Effect Rate +5%
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Lv.4 Damage +10%
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Lv.5 Effect Rate +10%
Multiplier - 380% of the Atk Stat before reduction
Wild Blow: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns).
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Lv.2 Damage +5%
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Lv.3 Damage +10%
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Lv.4 Damage +10%
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Lv.5 Damage +15%
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Lv.6 Cooltime Turn -1
Multiplier - 400% of the Atk Stat and 400% of the Def Stat before reduction
Forest of Living: Revives a dead ally target with 30% HP. If the ally target is alive, casts Soul Protection for 3 turns and increases the Defense of all allies for 3 turns. In addition, when used in Druid Form, transforms into Beast Form afterwards and Provokes all enemies for 1 turn with a 50% chance. (Reusable in 7 turns).
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Lv.2 Cooltime Turn -1
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Lv.3 Cooltime Turn -1
Multiplier - none
Druid's Secret Plan (Passive): Revives into Beast Form with 30% HP at the moment of death and decreases the cooldown time of the [Forest of Living] by 2 turns. [Automatic Effect] (Reusable in 9 turns).
Multiplier - None
Leader Skill: None
TARANYS BEAST FORM
Touch of Punishment: Attacks an enemy and stuns the target for 1 turn with a 35% chance.
-
Lv.2 Damage +5%
-
Lv.3 Effect Rate +5%
-
Lv.4 Damage +10%
-
Lv.5 Effect Rate +10%
Multiplier - 380% of the Atk Stat before reduction
Wild Blow: Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form. (Reusable in 3 turns).
-
Lv.2 Damage +5%
-
Lv.3 Damage +10%
-
Lv.4 Damage +10%
-
Lv.5 Damage +15%
-
Lv.6 Cooltime Turn -1
Multiplier - 400% of the Atk Stat and 400% of the Def Stat before reduction
Forest of Living: Revives a dead ally target with 30% HP. If the ally target is alive, casts Soul Protection for 3 turns and increases the Defense of all allies for 3 turns. In addition, when used in Druid Form, transforms into Beast Form afterwards and Provokes all enemies for 1 turn with a 50% chance. (Reusable in 7 turns).
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Lv.2 Cooltime Turn -1
-
Lv.3 Cooltime Turn -1
Multiplier - none
Patience of Beast (Passive): Revives with 15% HP at the moment of death. Your Defense increases by 10% whenever you get attacked. It accumulates up to 5 times, and at the MAX accumulated count, decreases Defense for 1 turn with each attack. [Automatic Effect] (Reusable in 9 turns).
Multiplier - None
Leader Skill: None
TARANYS RUNES
General Build
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will, Revenge
4 - Set | Violent
HP%
SPD
DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
STRENGTHS/WEAKNESSES
Strengths:
•Taranys in Summoners War is a reviving machine!
•He is such an amazing sustain monster because he can heal and revive himself, along with revive and offer soul protection to others.
•His 1st skill is a stun which is nice if you decide to put him on revenge.
•He pairs well with Akhamamir to do big damage.
•If you put him on despair that gives even another debuff to his arsenal.
•He is very versatile and can be used in many areas of the game.
Weakness:
•Taranys has niche uses and really not much use in PvE.
•Mephisto completely cripples his reviving abilities.
RANKING
GB12 (0/10): Taranys is not recommended for Giants B12 and will make your runs too slow.
DB12 (0/10): Her has elemental disadvantage and isn't useful for Dragons B12.
NB12 (0/10): He lacks multi hits to break through the Necro B12 shield.
SF10 (0/10): He doesn't offer enough to be useful here.
PC10 (0/10): He doesn't offer enough to be useful here.
ToA (0/10): He doesn't have CC and will make your runs too slow.
Rift of Worlds (2/10): He has revival but there are better healers and revivers who also cleanse for R5.
Labyrinth (0/10): He doesn't offer enough CC to be useful here.
Dimensional Hole (0/10): He doesn't offer enough CC to be useful here.
Arena (8/10): He is an excellent ant-Lushen counter on defense. He can be used later in the ranks on offense if you're worried about surviving the attack.
Guild Wars (9/10): He is an amazing monster on Defense making your team hard to kill. He's also a good safety net on Offense to tank damage and increase success rate.
RTA (9/10): He's one of the best revivers in the game and sustain monsters in the game. Keep in mind he'll need good rune requirement to keep your team alive.