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Tetra summoners war banner.jpg

Water Mermaid

(Tetra)

Water Mermaid.png
Tetra SW.png

GRADE: 4-STAR

TYPE: SUPPORT

HOW TO GET: Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll

GOOD FOR: GB12, DB12, R5, PvP in General

Tetra Light Mermaid.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)

HP: 10545 ATK: 582 DEF: 692 SPD: 110

AWAKENED BONUS

Increases SPD by 15

AWAKEN REQUIREMENTS

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10 High    20 Mid     15 High     5 Mid 

VIDEO

VIDEO GUIDE

Feel stuck? Want to make 10X Progress?

skills

TETRA SKILLS

Skillups Needed: 9 (Use Family Skillups)

Mana Bubble: Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.

  • Damage +5%

  • Damage +5%

  • Damage +10%

  • Damage +10%

Multiplier - 2.5*{ATK} + 0.12*{MAX HP}

 

Air Shield: Removes all harmful effects on the ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns).

  • Shield +10%

  • Shield +10%

  • Shield +10%

  • Cooltime Turn -1

Multiplier - 0.25*{MAX HP}

 

Song of the Sirens(Passive): Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 15% of your HP every turn. [Automatic Effect]

  • Recovery +20%

Multiplier - none

Leader Skill: none

TETRA RUNES

Early-Mid Game

Focus on Spd, Hp, Acc

2 - Sets | Energy, Guard, Focus, Nemesis

4 - Set | Swift

 

Violent

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will​​

4 - Set |Violent

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HP%

SPD

HP% 

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:
•Tetra in Summoners War is an absolute top notch support monster.
•Her 1st skill strips.
•Her 2nd skill Cleanses and grants a shield on any ally. 
•Her passive heals every turn and reduces harmful effect time on your team!
•She has good base speed.

Weakness:
•She has the lowest base HP of all the Mermaids. 
•Monsters like Tesarion can oblivion her, dropping her usefulness drastically. 

notes

RANKING

GB12 (6/10): Tetra is good for keeping your team alive awhile also stripping the ATK buff in Giants B12.

DB12 (7/10): She serves a similiar role in Dragons B12 as she does in GB12. 

NB12 (4/10): She can be used here to heal your team and tank the damage in Necro B12 if your team is struggling to survive.

SF10 (0/10): She is not recommended in Steel Fortress B12. 

PC10 (0/10): She's not really useful here since you want DoTs team or nuke the boss as fast as possible in Punisher Crypt B12.

ToA (2/10): She isn't recommended here since you want CC teams to farm ToA. 

Rift of Worlds (8/10): She is a great front line tank that heals every turn in R5. Make sure she has high resistance to reduce the odds of being oblivioned. 

Labyrinth (3/10): Tetra can be used in stages if your team is struggling to survive.

Dimensional Hole (6/10): She can be used the star limit or elemental limit stages.

Arena (7/10): She is an excellent monster for sustaining defense teams. She isn't recommended for offense as you need AoE cleave teams to farm arena. 

Guild Wars (9/10): Tetra is amazing in both offense and defense. She overall just makes your team hard to kill. Pair her with Theomars and a reviver, and that's a tough team to beat!

RTA (8/10): She shines in RTA since she is difficult to kill. She heals every turn, grants shield protection, and strips allowing you to defense break when possible to deal big damage. 

Ranking
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