Light Paladin
(Jeanne)


GRADE: 5-STAR
TYPE: HP
HOW TO GET: Obtained through Monster Fusion
GOOD FOR: PvP in general, ToA, Dimensional Hole

MAX STATS (6* & Awakened)
HP: 12180 ATK: 615 DEF: 714 SPD: 102
AWAKENED BONUS
Strengthen skill [Justice Strike]
AWAKEN REQUIREMENTS
20 High 10 Mid 15 High 5 Mid

VIDEO GUIDE
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JEANNE SKILLS
Skillups Needed: 9 (Devilmon Worthy)
Justice Strike (Strengthened): Attacks and stuns the enemy for 1 turn with a 15% chance. Recover the HP of an ally, including yourself, with the lowest HP by 10% when you attack during your turn. This attack will deal more damage according to your MAX HP.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +5%
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Lv.4 Damage +10%
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Lv.5 Harmful Effect Rate +10%
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Lv.6 Damage +15%
Multiplier : 130% of the ATK stat +18% of your MAX HP
Prayer of Protection: Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
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Lv.2 Cooltime Turn -1
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Lv.3 Cooltime Turn -1
Multiplier : none
Cry of Provocation: Provokes all enemies for 2 turns and instantly recovers a turn. (Reusable in 6 turns)
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Lv.2 Cooltime Turn -1
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Lv.3 Cooltime Turn -1
Multiplier : none
Leader Skill: Increases the Resistance of ally monsters in Guild Content by 55%.
JEANNE RUNES

SPD
HP%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
Early-Mid Game
Focus on Spd, Hp, Def
2 - Sets | Energy, Guard, Revenge
4 - Set | Swift
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will, Revenge, Nemesis
4 - Set | Violent
HP%
JEANNE FUSION GUIDE (Chart)
To fuse the Light Paladin, Jeanne you will need to fully awaken and fuse Kaz, Ling Ling, Harmonia, and Loren. You will also find all farmable locations for each required fusion monster.
Max Lvl 35
SD-Sun

STRENGTHS/WEAKNESSES
Strengths:
•The Light Paladin, Jeanne is an amazing, sustaining PvP Defense monster.
•She has a good leader skill for Guild War Defense.
•Her provokes make her great in your auto ToA team.
•She is tanky with high HP and DEF.
•Her first skill heals your team.
•She is used often in stall Arena offense.
Weakness:
•Jeanne is easily countered with Immunity runes.
•Veromos is her worst enemy.
•She is no threat as solo monster.
*If you want to learn what monsters to use with Jeanne in Summoners War, check out this amazing and detailed ToA guide that will walk you through conquering the higher towers along with Dimensional Hole content.
RANKING
GB10 (0/10): She doesn't offer enough to be useable in Giants B10.
DB10 (0/10): She is not good here.
NB10 (0/10): She lacks any multi hits to break through the boss' shield.
ToA (10/10): Jeanne's skill kit is great for auto teams with provoke, invincibility, and heal.
Rift of Worlds (0/10): She is not good here.
Labyrinth (7/10): She is usable in some Lab stages.
Dimensional Hole (6/10): She's good for the elemental restriction stage.
Arena (8/10): She's used in several comps here, mostly in stall defenses.
Guild Wars (10/10): She's used in a lot of offense and defense, often with Theomars and Chasun.
RTA (7/10): She's used in some CC comps here.