veromos summoners war banner.jpg

Dark Ifrit

(Veromos)

GRADE: 5-STAR

TYPE: SUPPORT

HOW TO GET: Obtained through Monster Fusion

GOOD FOR: GB10DB10ToA, Guild Content

MAX STATS (6* & Awakened)

HP: 9225 ATK: 769 DEF: 758 SPD: 100

AWAKENED BONUS

Increases accuracy by 25%

AWAKEN REQUIREMENTS

20 High    10 Mid     15 High     5 Mid 

VIDEO GUIDE

 

Get Live Chat Help With Your Account From G3 Players

 

VEROMOS SKILLS

Skillups Needed: 11 (Devilmon Worthy)

Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +15%

Multiplier : ((Spd+210) / 0.7)% of the ATK before reduction

 

Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)

  • Lv.2 Harmful Effect Rate +10%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Cooltime Turn -1

Multiplier : 120% ATK stat +16% Max HP before reduction

 

Conversion of Magic (Passive): Removes a weakening effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect]

Leader Skill: Increases the HP of ally monsters in the Dungeons by 44%.

VEROMOS RUNES

SPD

HP% / DEF% 

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.

Early-Mid Game

Focus on Spd, Hp, Def

2 - Sets | Energy, Guard, Focus

4 - Set | Swift, Nemesis

 

End Game 

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will​​

4 - Set | Violent​, Swift

HP% / DEF% 

 

Learn About Runes, Drop Locations, and More!

VEROMOS FUSION GUIDE (Chart)

To fuse the Dark Ifirit, Veromos you will need to fully awaken and fuse Argen, Akia, Mikene, and Kumae. You will also find all farmable locations for each required fusion monster.

Wind Vampire (Argen)

Requirements

Eintau

Max Lvl 35 

Chiruka Remains

Velfinodon

Iron

Max Lvl 35

Max Lvl 35

SD-Thurs

Ferun Castle

Kacey

Max Lvl 35

SD-Wed, Magic Shop

Fire Succubus (Akia)

Requirements

Nangrim

Max Lvl 35 

SD-Tues

Krakdon

Ramira

Max Lvl 35

Max Lvl 35

Faimon Volcano

SD-Wed

Seal

Max Lvl 35

SD-Thurs, Magic Shop

Water Undine (Mikene)

Requirements

Gruda

Max Lvl 35 

SD-Wed

Hemos

Anduril

Max Lvl 35

Max Lvl 35

SD-Wed, Guild Shop

SD-Thurs

Cogma

Max Lvl 35

SD-Tues, Magic Shop

Dark Yeti (Kumae)

Max Lvl 35

SD-Mon

 
 

STRENGTHS/WEAKNESSES

Strengths:

•The Dark Ifirit, Veromos is perfect for safe, beginner GB10 and DB10 runs to remove debuffs and heal.  

•His dots are useful agains the giant in GB10.

•He has good multipliers on his skills.

•Due to his stunning effects, he is excellent in both PvP and PvE. (You should focus on speed to effectively clear debuffs infecting your allies.)

•He has good defense stats.

•He is a great counter to Jeanne in PvP to stop her provokes. 

 

Weakness:

•He has a low HP base for a support monster. 

 

*If you want to learn what monsters to use with Veromos in Summoners War, here is the best GB10 and best DB10 guides that will walk you through your first teams for these dungeons.

RANKING

GB10 (10/10): Veromos is one of the best monsters in the game for an early game Giants B10 team. Once you start transitioning to a speed team you will no longer use him for giants. 

DB10 (10/10): Veromos is also one of the best monsters in the game for an early game Dragons B10 team. Once you start transitioning to a speed team you will no longer use him for dragons. 

NB10 (0/10): He is pretty useless in Nerco B10 because you don't need a cleanse, he doesn't have any multi-hits, and does very little damage. 

ToA (7/10): He is pretty good for ToA because of his leader skill, AoE stun, and cleanse can come in handy as well. 

Rift of Worlds (0/10): Veromos is pretty useless in Rift content as well because his cleanse won't work when the Raid boss puts oblivion on him. 

Labyrinth (5/10): He is decent in the standard Labyrinth stages because he offers a good leader skill with a stun and cleanse. Just make sure to use him with a tanky style team. 

Dimensional Hole (0/10): His kit doesn't seem useful in the Dimensional Hole at all. 

Arena (3/10): Veromos should only be used for Arena in the early game when you don't have many monsters runed up. 

Guild Wars (3/10): Veromos also should only be used for Guild Wars in the early game when you don't have many monsters runed up. 

RTA (1/10): Picking Veromos in RTA will most likely lead to a loss, if you're facing a very early game player then go ahead and pick him only because both of you will probably have some of your best runes on him. 

 
ADDITIONAL RESOURCES
GB10 GUIDE.jpg
DB10 GUIDE.jpg
NB10 GUIDE.jpg
TOA GUIDE.jpg
R5 GUIDE.jpg

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