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veromos summoners war banner.jpg

Dark Ifrit

(Veromos)

Ifrit_Dark_Icon.png
Veromos SW

GRADE: 5-STAR
TYPE: SUPPORT
HOW TO GET: Obtained through Monster Fusion
GOOD FOR: GAH, GB10, DAH, DB10, SF10, ToA, Guild Content
SUMMONERS WAR ADVANCE GUIDES

VEROMOS Dark Ifrit

MAX STATS (6* & Awakened)

HP: 9225 ATK: 769 DEF: 758 SPD: 100

AWAKENED BONUS

Increases accuracy by 25%

AWAKEN REQUIREMENTS

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20 High    10 Mid     15 High     5 Mid 

PROGRESSION GUIDE.jpg

VIDEO GUIDE

Video

Save 100's of Hours and Make 10x Faster Progress!

SKILLS

VEROMOS SKILLS

Skillups Needed: 11 (Devilmon Worthy)

Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

  • Lv.2 Damage +5%

  • Lv.3 Harmful Effect Rate +10%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +15%

Multiplier : ((Spd+210) / 0.7)% of the ATK before reduction

 

Super Crush: Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar by 50% with a 100% chance. (Reusable in 4 turns).

  • Lv.2 Harmful Effect Rate +10%

  • Lv.3 Damage +10%

  • Lv.4 Harmful Effect Rate +10%

  • Lv.5 Damage +10%

  • Lv.6 Harmful Effect Rate +10%

  • Lv.7 Cooltime Turn -1

Multiplier : 120% ATK stat +16% Max HP before reduction

 

Conversion of Magic (Passive): Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 5% for each harmful effect removed. In addition, your Attack Bar increases by 10% for each harmful effect remaining on the ally after attacking each turn. [Automatic Effect]

Leader Skill: Increases the HP of ally monsters by 33%.

VEROMOS RUNES

Early-Mid Game

Focus on CD, CR, Hp, Acc

2 - Sets | Energy, Guard, Focus, Revenge

4 - Set | Swift

 

End Game 

Focus on Spd, CD, CR, Hp, Acc,

2 - Sets | Will​​

4 - Set | Violent

RUNE GUIDE.jpg
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SPD / HP%

HP%

CD%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 

 

Rune

Learn About Runes, Drop Locations, and More!

VEROMOS FUSION GUIDE (Chart)

To fuse the Dark Ifirit, Veromos you will need to fully awaken and fuse Argen, Akia, Mikene, and Kumae. You will also find all farmable locations for each required fusion monster.

Wind Vampire (Argen)

Argen_Icon.png

Requirements

Eintau_Icon.jpg

Eintau

Max Lvl 35 

Chiruka Remains

velfinodon.jpg
iron.jpg

Velfinodon

Iron

Max Lvl 35

Max Lvl 35

SD-Thurs

Ferun Castle

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Kacey

Max Lvl 35

SD-Wed, Magic Shop

Fire Succubus (Akia)

Akia_Icon (2).png

Requirements

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Nangrim

Max Lvl 35 

SD-Tues

krakdon.jpg
ramira.jpg

Krakdon

Ramira

Max Lvl 35

Max Lvl 35

Faimon Volcano

SD-Wed

seal.jpg

Seal

Max Lvl 35

SD-Thurs, Magic Shop

Water Undine (Mikene)

Mikene_Icon.png

Requirements

gruda.jpg

Gruda

Max Lvl 35 

SD-Wed

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anduril.jpg

Hemos

Anduril

Max Lvl 35

Max Lvl 35

SD-Wed, Guild Shop

SD-Thurs

cogma.jpg

Cogma

Max Lvl 35

SD-Tues, Magic Shop

Kumae_Icon.png

Dark Yeti (Kumae)

Max Lvl 35

SD-Mon

Fusion
NOTES

STRENGTHS/WEAKNESSES

Strengths:
•The Dark Ifirit, Veromos is solid monsters for Abyss Floors as he does huge damage on his 2nd Skill.
•His dots are useful against the giant in GB10.
•He has good multipliers on his skills.
•Due to his stunning effects, he is excellent in both PvP and PvE. (You should focus on speed to effectively clear debuffs infecting your allies.)
•He has good defense stats.
•He is a great counter to Jeanne in PvP to stop her provokes. 

 
Weakness:
•He has a low HP base for a support monster. 
 

RANKING

GB10 (8/10): Veromos is a great monster for Giants team. He brings damage, heal, and lots of utility for your team.

GAH (10/10): Veromos is even better in Giants Abyss since few can match his damage output. 

DB10 (8/10): Veromos is also one of the best monsters in the game for Dragons for the same reasons as in Giants.

DAH(10/10): Veromos is even better in Dragons Abyss since few can match his damage output. 

NB10 (0/10): He is pretty useless in Nerco B10 because you don't need a cleanse. He also doesn't have any multi-hits.

SB10 (5/10): He can be used in Spiritual Realm until you can get better monsters for this stage.

SF10 (8/10): He serves the same role in Steel Fortress as he does in GB10.

PC10 (2/10): He is not recommended for Punisher Crypt. 

ToA (9/10): He is pretty good for ToA because of his leader skill, AoE stun, cleanse, and damage comes in handy. 

Rift of Worlds (0/10): Veromos isn't recommended in this area.

Labyrinth (8/10): He has a similiar role in Lab as he does in ToA.

Dimensional Hole (8/10): He is a solid unit for Predator along with elemental and star restriction. 

Arena (4/10): Veromos does do a great job on defense as he can be annoying to deal with.

Guild Wars (7/10): Veromos is a great counter for monsters that put up a lot of Debuffs. 

RTA (3/10): Picking Veromos in RTA isn't recommended. Despite his many utility, there are monsters that outshine him in every aspect as cleaners or damage dealer. 

Ranking

FAMILY MONSTERS

WATER

Theomars SW.png

FIRE

Tesarion SW.png

WIND

Akhamamir SW.png

LIGHT

Elsharion SW.png

DARK

Veromos SW
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