MAX STATS (6* & Awakened)
HP: 9225 ATK: 769 DEF: 758 SPD: 100
Increases accuracy by 25%
20 High 10 Mid 15 High 5 Mid
Skillups Needed: 11 (Devilmon Worthy)
Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Multiplier : ((Spd+210) / 0.7)% of the ATK before reduction
Super Crush: Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1
Multiplier : 120% ATK stat +16% Max HP before reduction
Conversion of Magic (Passive): Removes a weakening effect, except inability effects, on all allies each turn and recovers HP by 3% for each weakening effect removed. [Automatic Effect]
Leader Skill: Increases the HP of ally monsters in the Dungeons by 44%.
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
Focus on Spd, Hp, Def
2 - Sets | Energy, Guard, Focus
4 - Set | Swift, Nemesis
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent, Swift
HP% / DEF%
VEROMOS FUSION GUIDE (Chart)
To fuse the Dark Ifirit, Veromos you will need to fully awaken and fuse Argen, Akia, Mikene, and Kumae. You will also find all farmable locations for each required fusion monster.
Dark Yeti (Kumae)
Max Lvl 35
•The Dark Ifirit, Veromos is perfect for safe, beginner GB10 and DB10 runs to remove debuffs and heal.
•His dots are useful agains the giant in GB10.
•He has good multipliers on his skills.
•Due to his stunning effects, he is excellent in both PvP and PvE. (You should focus on speed to effectively clear debuffs infecting your allies.)
•He has good defense stats.
•He is a great counter to Jeanne in PvP to stop her provokes.
•He has a low HP base for a support monster.
GB10 (10/10): Veromos is one of the best monsters in the game for an early game Giants B10 team. Once you start transitioning to a speed team you will no longer use him for giants.
DB10 (10/10): Veromos is also one of the best monsters in the game for an early game Dragons B10 team. Once you start transitioning to a speed team you will no longer use him for dragons.
NB10 (0/10): He is pretty useless in Nerco B10 because you don't need a cleanse, he doesn't have any multi-hits, and does very little damage.
ToA (7/10): He is pretty good for ToA because of his leader skill, AoE stun, and cleanse can come in handy as well.
Rift of Worlds (0/10): Veromos is pretty useless in Rift content as well because his cleanse won't work when the Raid boss puts oblivion on him.
Labyrinth (5/10): He is decent in the standard Labyrinth stages because he offers a good leader skill with a stun and cleanse. Just make sure to use him with a tanky style team.
Dimensional Hole (0/10): His kit doesn't seem useful in the Dimensional Hole at all.
Arena (3/10): Veromos should only be used for Arena in the early game when you don't have many monsters runed up.
Guild Wars (3/10): Veromos also should only be used for Guild Wars in the early game when you don't have many monsters runed up.
RTA (1/10): Picking Veromos in RTA will most likely lead to a loss, if you're facing a very early game player then go ahead and pick him only because both of you will probably have some of your best runes on him.