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Dark Ifrit
(Veromos)

VIDEO GUIDE
VEROMOS SKILLS
Skillups Needed: 11 (Devilmon Worthy)
Mega Smash: Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
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Lv.2 Damage +5%
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Lv.3 Harmful Effect Rate +10%
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Lv.4 Damage +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +15%
Multiplier : ((Spd+210) / 0.7)% of the ATK before reduction
Super Crush: Attacks all enemies to inflict damage that's proportionate to the enemy's MAX HP and stuns them with a 40% chance. If the target is not stunned after attacking, decreases the Attack Bar by 50% with a 100% chance. (Reusable in 4 turns).
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Lv.2 Harmful Effect Rate +10%
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Lv.3 Damage +10%
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Lv.4 Harmful Effect Rate +10%
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Lv.5 Damage +10%
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Lv.6 Harmful Effect Rate +10%
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Lv.7 Cooltime Turn -1
Multiplier : 120% ATK stat +16% Max HP before reduction
Conversion of Magic (Passive): Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 5% for each harmful effect removed. In addition, your Attack Bar increases by 10% for each harmful effect remaining on the ally after attacking each turn. [Automatic Effect]
Leader Skill: Increases the HP of ally monsters by 33%.
VEROMOS RUNES

SPD
HP%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
Early-Mid Game
Focus on Spd, Hp, Acc
2 - Sets | Energy, Guard, Focus, Revenge
4 - Set | Swift
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent, Swift
HP%
VEROMOS FUSION GUIDE (Chart)
To fuse the Dark Ifirit, Veromos you will need to fully awaken and fuse Argen, Akia, Mikene, and Kumae. You will also find all farmable locations for each required fusion monster.
Wind Vampire (Argen)

Requirements

Eintau
Max Lvl 35
Chiruka Remains


Velfinodon
Iron
Max Lvl 35
Max Lvl 35
SD-Thurs
Ferun Castle

Kacey
Max Lvl 35
SD-Wed, Magic Shop
Fire Succubus (Akia)
.png)
Requirements

Nangrim
Max Lvl 35
SD-Tues


Krakdon
Ramira
Max Lvl 35
Max Lvl 35
Faimon Volcano
SD-Wed

Seal
Max Lvl 35
SD-Thurs, Magic Shop
Water Undine (Mikene)

Requirements

Gruda
Max Lvl 35
SD-Wed


Hemos
Anduril
Max Lvl 35
Max Lvl 35
SD-Wed, Guild Shop
SD-Thurs

Cogma
Max Lvl 35
SD-Tues, Magic Shop

Dark Yeti (Kumae)
Max Lvl 35
SD-Mon

STRENGTHS/WEAKNESSES
Strengths:
•The Dark Ifirit, Veromos is perfect for safe, beginner GB10 and DB10 runs to remove debuffs and heal.
•His dots are useful agains the giant in GB10.
•He has good multipliers on his skills.
•Due to his stunning effects, he is excellent in both PvP and PvE. (You should focus on speed to effectively clear debuffs infecting your allies.)
•He has good defense stats.
•He is a great counter to Jeanne in PvP to stop her provokes.
Weakness:
•He has a low HP base for a support monster.
*If you want to learn what monsters to use with Veromos in Summoners War, here is the best GB10 and best DB10 guides that will walk you through your first teams for these dungeons.
RANKING
GB10 (10/10): Veromos is one of the best monsters in the game for an early game Giants B10 team. Once you start transitioning to a speed team you will no longer use him for giants.
DB10 (10/10): Veromos is also one of the best monsters in the game for an early game Dragons B10 team. Once you start transitioning to a speed team you will no longer use him for dragons.
NB10 (0/10): He is pretty useless in Nerco B10 because you don't need a cleanse, he doesn't have any multi-hits, and does very little damage.
ToA (7/10): He is pretty good for ToA because of his leader skill, AoE stun, and cleanse can come in handy as well.
Rift of Worlds (0/10): Veromos is pretty useless in Rift content as well because his cleanse won't work when the Raid boss puts oblivion on him.
Labyrinth (5/10): He is decent in the standard Labyrinth stages because he offers a good leader skill with a stun and cleanse. Just make sure to use him with a tanky style team.
Dimensional Hole (0/10): His kit doesn't seem useful in the Dimensional Hole at all.
Arena (3/10): Veromos should only be used for Arena in the early game when you don't have many monsters runed up.
Guild Wars (3/10): Veromos also should only be used for Guild Wars in the early game when you don't have many monsters runed up.
RTA (1/10): Picking Veromos in RTA will most likely lead to a loss, if you're facing a very early game player then go ahead and pick him only because both of you will probably have some of your best runes on him.