Skillups Needed: 12 (Use Devilmons)
Passing Time: Attack 3 times and recovers 15% of the Attack Bar each time the attack lands a Critical Hit.
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Multiplier - 130% x3 of the ATK stat before reduction
Predicted Future: Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns).
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Effect Rate +10%
Lv.6 Cooltime Turn -1
Multiplier - 300% of the ATK stat before reduction
Daydream: Recovers the HP of all allies by 50% by putting yourself to sleep for 1 turn. In addition, puts all enemies to sleep for 1 turn with a 100% chance. (Reusable in 6 turns).
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Multiplier - none
Leader Skill: Increase the Resistance of ally monsters by 41%
Focus on Spd, Hp, Cr, Acc
2 - Sets | Revenge, Nemesis
4 - Set | Swift
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
*You want Praha to have as close to 100% CR as possible for her 1st skill. Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
•Praha in Summoners War is very versatile support monster with a very useful skillset.
•She really shines on defense on Nemesis runes to cut in to heal or strip.
•Her 2nd skill AoE strips and replaces enemy buffs with DoTs. This comes very handy in RTA.
•Her 1st skill boosts your ATK bar every time she crits.
•Her leader skill is help for early players who have a hard time getting enough CR on their monsters.
•She has limited uses outside of PvP.
•She sleeps herself with her 3rd skill.
•Immunity monsters can counter her sleep skill 3.
GB12 (0/10): Praha has very little use in Giants B12.
DB12 (2/10): She has a heal and strip but her sister Juno does a better job in Dragons B12.
NB12 (1/10): She doesn't have enough multi hits to break through the Necro B12 Shield.
ToA (0/10): She doesn't have enough CC to be useful here.
Rift of Worlds (0/10): She isn't recommended here.
Labyrinth (2/10): Juno has niche use in Labyrinth stages like the speed limitation stage to heal your team after Leo and the other monsters go.
Dimensional Hole (1/10): She has very little use here.
Arena (8/10): She is an excellent Lushen counter on Defense. She'll need to be put on nemesis so she can cut in and heal up your team while also putting your opponent's monsters to sleep.
Guild Wars (8/10): She is a strong monster for both offense and defense. Since she has a strip she'd pair well with her sister Seara to land the bomb and keep your team alive. She works well in many other comps when you needed a healer with more CC.
RTA (9/10): She's a very strong pick in RTA. Her AoE strip is useful along with her heal and sleep. She's used a lot in 2nd turn teams when you know you're going to be outsped. Make sure you have her on will so she doesn't sleep herself with the heal.