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Fire Harg
(Racuni)
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
GRADE: 3-STAR
TYPE: SUPPORT
HOW TO GET: Unknown Scroll, Mystical Scroll, Fire Scroll
GOOD FOR: PvP in General
VIDEO GUIDE
RACUNI SKILLS
Skillups Needed: 8 (Use Family Skillups)
Breeze: Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +5%
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Damage +10%
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Damage +10%
Multiplier - 350% of ATK stat before reduction
Rabbit's Agility: Fills up an ally's Attack Bar to the MAX and increases the target's Attack Speed for 2 turns. (Reusable in 5 turns).
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Cooltime Turn -1
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Cooltime Turn -1
Multiplier - none
Little Humming Bird (Passive): Removes up to 2 harmful effects of an ally with the lowest HP and heals 10% of the ally's HP in each turn. [Automatic Effect]
Multiplier - none
Leader Skill: none
RACUNI RUNES
End Game
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set |Violent
Early-Mid Game
Focus on Spd, Hp
2 - Sets | Energy, Guard, Fight
4 - Set | Swift
HP%
SPD
HP% / DEF%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
RACUNI BUILDS / STRATEGY
Early Build
Your main goal is to get Racuni as fast as possible so that you can focus all your damage on your nuker. Other stats aren't that important as long as you can get 1st turn.
Late to End Game Build
In the late game you want him on Violent and Will. Violent will allow for more cleanses and heals. You want Will runes incase you get outspeed. Make sure he's tanky enough to be able to take some hits.
STRENGTHS/WEAKNESSES
Strengths:
•Racuni in Summoners War is an amazing 1st turn support monster.
•His second skill allows you to focus on pure, raw damage on your nuker without worrying about speed.
•His passive cleanses and heals at the same time.
Weakness:
•He has overall squishy base stats.
•He needs a lot of Speed to insure 1st turn.
RANKING
GB12 (4/10): Racuni can be used in some early teams to cleanse and heal to increase survivability in Giants B12.
DB12 (6/10): He serves the same role in Dragon's B12 as he does in GB12.
NB12 (0/10): He lacks multi hits to break through the Necro B12's shield.
SF10 (1/10): He isn't recommended in Steel Fortress B10.
PC10 (1/10): He doesn't have a lot of use in Punisher Crypt B10.
ToA (0/10): You mainly want AoE Crowd Control monsters to auto Tower of Ascension.
Rift of Worlds (3/10): He is squishy but could be used as a cleanser here, however, there are better monsters.
Labyrinth (2/10): He can be used in some niche Lab stages.
Dimensional Hole (5/10): He can be used in the element restriction stage and 4 star restriction stage.
Arena (8/10): He is used so that your nuker can get a turn to cleave. This is great for farming arena.
Guild Wars (9/10): He is a staple team with many DEF breaking monsters or nukers such as Bulldozer, Copper, or even Lushen for 1st turn.
RTA (7/10): His overall skillset makes him a great support monster. Alone he doesn't pose a threat, but he does make it very difficult to kill your threat monsters.