Water Sky Surfer
Skillups Needed: 11 (Use Devilmons)
Cutback Blow: Attacks the enemy to absorb the Attack Bar by 15% with a 50% chance.
Effect Rate +5%
Effect Rate +15%
Spin Grab Shot: Attacks the enemy to remove all beneficial effects with an 80% chance and stuns the enemy with a 30% chance. (Reusable in 4 turns).
Effect Rate +10%
Effect Rate +15%
Cooltime Turn -1
Cooltime Turn -1
Jet Engine (Passive): Increases your Attack Speed by 5%, up to 100%, for each beneficial effect granted on the enemies and allies. In addition, inflicts additional damage that ignores Defense in proportion to your Attack Speed when you attack the enemy on your turn. [Automatic Effect]
Leader Skill: Increase the Defense of ally monsters in the Arena by 44%.
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
MILES BUILDS / STRATEGY
Miles Build Tips
He has a pretty standard build with SPD, lots of HP, DEF, and plenty of ACC to land his strips. Having ruins like Will + Shield will stack his passive and make him faster.
As you progress further, you can start adding some more damage to him since his passive also makes him ignore defense giving him decent damage output.
DMG Dealt on Fire +
DMG Received from Wind -
[Skill 1] CRIT DMG +
[Skill 2] CRIT DMG +
[Skill 1] Accuracy +
[Skill 2] Accuracy +
SPD+ Proportional to Lost HP
SPD Increasing Effect +
CRIT DMG Received -
Add'l DMG Proportional to SPD
Single-target skill CRIT DMG + on your turn
•Miles in Summoners War is stripper support monster that deals damage.
•His 1st skill strips ATK bar.
•His 2nd skill strips buffs and stuns.
•His passive stacks as beneficial effects are added, boosting his own speed and giving him partial ignore DEF.
**Gains 5% of speed per buff**
•Miles is hard to speed tune since you're never sure exactly how many buffs are going to occur.
•His 1st skill maxes out at 50% Acc making it unreliable.
GB12 (4/10): He can be used in early teams to deal damage and survive, however, there are better monsters for Giants B12.
DB12 (9/10): He is great for Dragons B12 since he has both ATK bar pushback and strip for the Dragons Immunity. .
NB12 (1/10): He doesn't have enough multi hits to break through the boss' shield.
SF10 (0/10): He has elemental disadvantage and isn't recommended in Steel Fortress B10.
PC10 (0/10): ATK bar pushback is not effective in Punisher Crypt B10.
ToA (1/10): He lacks CC to be useful here.
Rift of Worlds (0/10): He has no real use here.
Labyrinth (2/10): He can be used in some niche stages, but you want monsters with more CC to farm Lab.
Dimensional Hole (0/10): He is not recommended here.
Arena (5/10): Generally you want AoE Cleave teams to farm Arena, however, as you get to the higher rankings, he will be good to deal with some annoying defenses.
Guild Wars (8/10): He is strong on offense against monsters like Theomars to strip his endure and slow him down with ATK bar pushback.
RTA (8/10): Speed is king in RTA and his passive really helps to make him fast. Strippers are also always useful here.