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Wind Sky Surfer
VIDEO | SKILLS | RUNES | STRENGTHS/WEAKNESSES | RANKING
HOW TO GET: Mystical Scroll, Temple of Wishes, Wind Scroll, Legendary Scroll
GOOD FOR: GB12, SF10, PvP in General
Skillups Needed: 11 (Use Devilmons)
Cutback Blow: Attacks the enemy to absorb the Attack Bar by 15% with a 50% chance.
Effect Rate +5%
Effect Rate +15%
Impulse Gun: Attacks the enemy, increases the target's skill cooldown time by 1 turn and absorbs the Attack Bar by 30% with a 75% chance each. In addition, decreases your skill cooldown time by 1 turn if you successfully increased the skill cooldown time. (Reusable in 4 turns).
Effect Rate +10%
Effect Rate +15%
Cooltime Turn -1
Mega Impulse Gun: Attacks the enemy, increases the target's skill cooldown time by 2 turn and absorbs the Attack Bar by 100%. In addition, decreases your skill cooldown time by 2 turn if you successfully increased the skill cooldown time(Reusable in 5 turns).
Cooltime Turn -1
Leader Skill: Increase the Accuracy of ally monsters in Guild Content by 55%.
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
OLIVER BUILDS / STRATEGY
Oliver Build Tips
In the early game you can build him as a nuke with pure damage dealing runes.
As you progress into the late game you'll transition him to a bruiser build to get the most use out of him. Give him more tankiness, survivabilty, and turns to not only deal damage but keep the treat monsters at bay.
DMG Dealt on Water +
DMG Received from Fire -
[Skill 1] CRIT DMG +
[Skill 2] CRIT DMG +
[Skill 3] CRIT DMG +
[Skill 1] Accuracy +
[Skill 2] Accuracy +
[Skill 3] Accuracy +
SPD+ Proportional to Lost HP
ATK Increasing Effect +
SPD Increasing Effect +
CRIT DMG Received -
Add'l DMG Proportional to ATK
CRIT DMG+ as the enemy's HP condition is good
CRIT DMG+ as the enemy's HP condition is bad
Single-target skill CRIT DMG + on your turn
•Oliver in Summoners War is a ATK bar and skill cooldown machine!
•He is a great damage dealer because he offers more than just damage for RTA.
•Not only does he increases the enemies skill cooldown but also decreases yours.
•His 3rd skill multiplier is very strong.
•Oliver is a single target skill monsters.
•Monsters that put up immunity like Fran, Lulu, or Chloe will make him less effective.
GB12 (8/10): Attack bar reduction is great for Giants B12 to prevent the boss from wiping your team.
DB12 (2/10): He has elemental disadvantage and isn't recommended for Dragons B12.
NB12 (1/10): He doesn't have enough multi hits to break through the boss' shield.
SF10 (6/10): His ATK bar pushback is good to keep the boss from moving in Steel Fortress B10.
PC10 (0/10): ATK bar pushback does not work in Punisher Crypt B10.
ToA (2/10): He lacks CC to be useful here.
Rift of Worlds (3/10): He could be used in the Water Rift if you are low on wind damage dealers, however, none of his skills work on the bosses.
Labyrinth (3/10): He can be used in some niche stages, but you want monsters with more CC to farm Lab.
Dimensional Hole (1/10): He is not recommended here.
Arena (6/10): Generally you want AoE Cleave teams to farm Arena, however, as you get to the higher rankings, he will be great to deal with some annoying defenses.
Guild Wars (8/10): He is strong on offense against monsters like Theomars to prevent him from putting up endure along with any annoying water revival monsters. He can be used on defense as well but will require a good amount of speed paired with AoE CC units.
RTA (8/10): Oliver is a strong damage dealing unit here that does more than just dish out big damage. His ATK bar pushback and skill increase/reduction makes him a very viable option to counter many comps.