Wind Monkey King
XING ZHE SKILLS
Skillups Needed: 9 (Use Devilmons)
Monkey Wand: Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Effect Rate +15%
Multiplier - 400% of ATK stat before reduction
Lightning Monkey Wand: Attacks and decreases the Defense for 2 turns with a 75% chance and recovers your Attack Bar by 50%. (Reusable in 3 turns).
Effect Rate +10%
Effect Rate +15%
Cooltime Turn -1
Multiplier - 720% of ATK stat before reduction
Stone Monkey (Passive): Decreases the incoming damage by 35% and counterattacks with a 35% chance when an ally is attacked. When counterattacking with the [Stone Monkey] effect, the harmful effect activation rate increases by 50%. Increases your Attack Bar by 20% whenever attacked under inability effects. [Automatic Effect]
Multiplier - none
Leader Skill: Increase the HP of ally monsters by 33%.
XING ZHE RUNES
Focus on Spd, CR, CD, Hp, Acc
2 - Sets | Focus, Revenge
4 - Set | Swift, Vampire
Focus on Spd, Atk, CR, CD, Hp, Acc, Res
2 - Sets | Will
4 - Set | Violent
CD% / CR%
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
•Xing Zhe in Summoners War is a great bruiser and is a good "guardian" for your threat monsters.
•His passive decreases damage done to himself and attacks when an ally is attacked. This is great because his 1st skill can stun.
•He has high base speed at 117.
•His 2nd skill DEF breaks and recovers ATK bar.
•He doesn't need Devilmons to do his job, however, if you do he doesn't take many to be fully skilled up.
•He is stat heavy and needs really good runes to shine.
•Oblivion from monsters like Tesarion can cancel his passive so you can nuke down the threat monster.
GB12 (2/10): Xing Zhe is not recommended in Giants B12 as there are better monsters used here.
DB12 (0/10): He has elemental disadvantage and isn't recommended for Dragons B12.
NB12 (0/10): He is not recommended in Necro B12 as he lacks any multi-hits.
ToA (3/10): He is useful in some niche stages.
Rift of Worlds (0/10): He has no role here.
Labyrinth (3/10): He is useful in the speed limitation stages if you don't have Leo to stun the enemies while they are attacking your team.
Dimensional Hole (1/10): He isn't recommended here.
Arena (7/10): He can be used on a slow Defense team. Make sure you pair him with revivers or build him tanky enough so he doesn't get Double Lushened.
Guild Wars (8/10): He is a really good monster here. His skill kit makes him hard to deal with. He's great when paired with a fire threat monster like Raoq, Laika, Perna etc. since your opponent will try to use water types to deal with them.
RTA (9/10): He shines in RTA since battles tend to last longer and his passive makes him hard to deal. For example if they try to attack your main damage dealer, Zing Zhe will get an attack, but if they don't then your threat monster gets an attack. It puts players in a difficult position to make the right decision.