Wind Fairy King
Skillups Needed: 11 (Use Devilmons)
Serenity: Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Lv.2 Damage +10%
Lv.3 Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Effect Rate +10%
Lv.6 Damage +15%
Multiplier - 180% x2 of the ATK stat before reduction
Ventilate: Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns).
Lv.2 Cooltime Turn -1
Multiplier - none
Seal Magic: Attacks the enemy with an irresistible attack to put the target's skill on MAX cooldown and sets the Attack Bar of all enemies to 0. (Reusable in 6 turns).
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1
Multiplier - 750% of the ATK stat before reduction
Leader Skill: none
Focus on Spd, Hp, Acc
2 - Sets | Focus, Nemesis
4 - Set | Swift
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
•Ganymede in Summoners War is a control machine!
•His 3rd skill is insane, not only setting the target to max skill cool down but also AoE 100% strip ATK bar.
•His 2nd skill readies all skills of an ally which pairs well with monsters like Hathor, Perna, or Theomars.
•You could also pair him with Eladrial and have revival for days.
•He has good base speed.
•He needs a lot of speed to gain 1st turn.
•Monsters like Fran, Chloe, or Woosa can put up immunity to block his 3rd skill resets and ATK bar strip.
GB12 (2/10): Ganymede could be used here but there are more useful monsters for Giants B12.
DB12 (1/10): He is not recommended for Dragons B12.
NB12 (0/10): He has no multi hits to break through the Necro B12 shield.
SF10 (0/10): He has no uses in Steel Fortress B10.
PC10 (0/10): He has no uses in Punisher Crypt B10.
ToA (3/10): He could be used in some niche stages that have heavy revival monsters.
Rift of Worlds (0/10): He really has no use here.
Labyrinth (3/10): He serves the same role here as he does in ToA.
Dimensional Hole (1/10): He's not really recommended here.
Arena (9/10): He is an amazing monster as you climb higher up the rankings. His skill kit is perfect for canceling out many comps.
Guild Wars (9/10): He is an excellent monster to counter many comps like Skogul or any revival, endure comps.
RTA (9/10): A common composition used is with Hathor. Both of these monsters together do massive crowd control and are hard to deal with their constant sleep, skill reset, and increased cool downs.