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Giou summoners war banner.jpg

Wind Onmyouji

(Giou)

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GIOU SW.png

GRADE: 5-STAR

TYPE: SUPPORT

HOW TO GET: Mystical Scroll, Temple of Wishes, Fire  Scroll, Legendary Scroll

GOOD FOR: Guild Wars Offense

GIOU Wind Onmyouji.jpg
PROGRESSION GUIDE.jpg

MAX STATS (6* & Awakened)
HP: 11205 ATK: 626 DEF: 769 SPD: 103
AWAKENED BONUS
Strengthen Skill: Burning Soul
AWAKEN REQUIREMENTS 

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20 High     10 Mid     15 High     5 Mid   

VIDEO

VIDEO GUIDE

Stuck in Early Game? Want to make Insane Progress?

skills

GIOU SKILLS

Skillups Needed: 9 (Use Devilmons)

Burning Soul: Attacks the enemy and removes one beneficial effect with a 50% chance. Decreases the enemy's Defense for 2 turns with a 30% chance when you attack on your turn.

  • Lv.2 Damage +5%

  • Lv.3 Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Effect Rate +10%

  • Lv.6 Harmful Effect Rate +15%

Multiplier - 380% the ATK stat before reduction

  

Karma: Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time and the used skill's cooldown will be increased by 3 turns more than the maximum cooldown time. (Reusable in 4 turns).

  • Lv.2 Damage +10%

  • Lv.3 Damage +15%

  • Lv.4 Cooltime Turn -1

Multiplier - 540% the ATK stat before reduction

 

Comeuppance (Passive): Recovers the Attack Bar by 35% and decreases the cooldown time of [Karma] by 1 turn each if an enemy uses a skill with cooldown time. Deals additional damage that's proportional to the enemy's MAX HP when attacking the suppressed Monster. [Automatic Effect]

Multiplier - none

Leader Skill: Increase the Resistance of ally monsters by 41%

GIOU RUNES

Early-Mid Game

Focus on Spd, Hp, Acc

2 - Sets | Focus, Revenge, Nemesis

4 - Set | Despair

End Game 

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

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HP% 

SPD

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

Giou in Summoners War has AoE harmful effect increase!

•Putting her on Despair would give you another potential debuff since she gains 25% ATK bar every time an enemy uses a skill with a cool down.

•She can suppress the enemy forcing them to use their 1st skill or lose 50% HP.

•She is useful as a Tank in Guild Wars.

Weakness:

Giou can be countered with will runes or monsters like Fran, Chloe, or Woosa etc.

Her entire synegy is revolved around Karma. If you don't land it, it makes that part kinda useless.

notes

RANKING

GB12 (1/10): Giou is not useful in Giants B12.

DB12 (2/10): She has a strip but the Karma has no effect on bosses making her nearly useless in Dragons B12.

NB12 (0/10): She has no multi hits to break through the Necro B12 shield. 

SF10 (0/10): She has no uses in Steel Fortress B10. 

PC10 (0/10): She has no uses in Punisher Crypt B10.

ToA (0/10): She lacks CC to be useful here.

Rift of Worlds (0/10): She really has no use here. 

Labyrinth (0/10): She lacks CC to be useful here.

Dimensional Hole (1/10): She not really recommended here. 

 

Arena (4/10): She isn't useful here.

 

Guild Wars (5/10): She can be used to tank and reduce monsters HP with Karma on Offense. She is not recommended on Defense.

 

RTA (3/10): As of release she doesn't have a lot of utility for RTA.

Ranking

FAMILY MONSTERS

WATER

SHIZUKA link

FIRE

TOMOE link

WIND

GIOU link

LIGHT

SEIMEI link

DARK

DOUMAN link
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