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Douman summoners war banner.jpg

Dark Onmyouji

(Douman)

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GIOU SW.png

GRADE: 5-STAR

TYPE: SUPPORT

HOW TO GET: Light & Dark Scrolls, Temple of Wishes

GOOD FOR: PvP in General

DOUMAN Dark Onmyouji.jpg

MAX STATS (6* & Awakened)

HP: 12180 ATK: 604 DEF: 725 SPD: 103

AWAKENED BONUS

Increases Accuracy by 25%

AWAKEN REQUIREMENTS 

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20 High     10 Mid     15 High     5 Mid   

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VIDEO

VIDEO GUIDE

Stuck in Early Game? Want to make Insane Progress?

skills

DOUMAN SKILLS

Skillups Needed: 10 (Use Devilmons)

Burning Soul: Attacks the enemy and removes one beneficial effect with a 50% chance.

  • Lv.2 Damage +5%

  • Lv.3 Effect Rate +5%

  • Lv.4 Damage +10%

  • Lv.5 Damage +10%

  • Lv.6 Effect Rate +10%

  • Lv.6 Harmful Effect Rate +15%

Multiplier - 380% the ATK stat before reduction

  

Karma: Attacks the enemy target to remove 1 beneficial effect, and suppresses the target (excluding the boss) for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time and the used skill's cooldown will be increased by 3 turns more than the maximum cooldown time. (Reusable in 4 turns).

  • Lv.2 Damage +10%

  • Lv.3 Damage +15%

  • Lv.4 Cooltime Turn -1

Multiplier - 540% the ATK stat before reduction

 

Curse of Death: Grants the Curse of Death on the enemy target, excluding the boss, that cannot be removed to inflict damage by 25% of the target's MAX HP each and disturbs the HP recovery for 4 turns. The enemy defeated by this attack cannot be revived during battle, and this effect cannot be applied to two or more at the same time. The effect disappears when the caster dies. (Reusable in 5 turns).​​

  • Lv.2 Cooltime Turn -1

Multiplier - none

Leader Skill: Increase the Resistance of ally monsters by 41%

DOUMAN RUNES

Early-Mid Game

Focus on Spd, Hp, Acc

2 - Sets | Focus, Revenge, Nemesis

4 - Set | Despair

End Game 

Focus on Spd, Hp, Def, Acc, Res

2 - Sets | Will

4 - Set | Violent

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HP% 

SPD

HP%

Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with. 
 

runes

Learn About Runes, Drop Locations, and More!

STRENGTHS/WEAKNESSES

Strengths:

Douman in Summoners War is a great counter to super tanky monsters.

•Her 3rd skill is for 4 turns and automatically deducts 25% of the monsters HP each turn. 

•She can suppress the enemy forcing them to use their 1st skill or lose 50% HP.

•She is useful as a Tank that actually an effective "damage dealer."

Weakness:

Giou can be countered with will runes or monsters like Fran, Chloe, or Woosa etc.

Her entire synergy is landing her 2nd and 3rd skill which is a problem if she isn't able to. 

notes

RANKING

GB12 (1/10): Douman is not useful in Giants B12.

DB12 (1/10): She has a strip but her 2nd and 3rd skill has no effect on bosses making her nearly useless in Dragons B12.

NB12 (0/10): She has no multi hits to break through the Necro B12 shield. 

SF10 (0/10): She has no uses in Steel Fortress B10. 

PC10 (0/10): She has no uses in Punisher Crypt B10.

ToA (0/10): She lacks CC to be useful here.

Rift of Worlds (0/10): She really has no use here. 

Labyrinth (0/10): She lacks CC to be useful here.

Dimensional Hole (1/10): She not really recommended here. 

 

Arena (6/10): She is useful against heavy sustain tanky teams.

 

Guild Wars (8/10): She is great for offense as a tank counter for many comps. 

 

RTA (4/10): She can be used here however there are lots of immunity and cleanse monsters. 

Ranking

FAMILY MONSTERS

WATER

SHIZUKA link

FIRE

TOMOE link

WIND

GIOU link

LIGHT

SEIMEI link

DARK

DOUMAN link
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