MAX STATS (6* & Awakened)
HP: 12180 ATK: 604 DEF: 725 SPD: 103
Increases Accuracy by 25%
20 High 10 Mid 15 High 5 Mid
Skillups Needed: 10 (Use Devilmons)
Burning Soul: Attacks the enemy and removes one beneficial effect with a 50% chance.
Lv.2 Damage +5%
Lv.3 Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Effect Rate +10%
Lv.6 Harmful Effect Rate +15%
Multiplier - 380% the ATK stat before reduction
Karma: Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time and the used skill's cooldown will be increased by 3 turns more than the maximum cooldown time. (Reusable in 4 turns).
Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1
Multiplier - 540% the ATK stat before reduction
Curse of Death: Grants the Curse of Death on the enemy target, excluding the boss, that cannot be removed to reduce the target's HP by 25% each for 4 turns. This effect cannot be applied to two or more at the same time, and the effect disappears when the caster dies. (Reusable in 5 turns).
Lv.2 Cooltime Turn -1
Multiplier - none
Leader Skill: Increase the Resistance of ally monsters by 41%
Focus on Spd, Hp, Acc
2 - Sets | Focus, Revenge, Nemesis
4 - Set | Despair
Focus on Spd, Hp, Def, Acc, Res
2 - Sets | Will
4 - Set | Violent
Keep in mind these are just general recommendations, you will need to alter your rune and stat builds based on what content you want to use this monster for and what team you are using him with.
If you’re looking for detailed rune and stat builds you should take a look at SWMaster’s Rune Farming Guide – I have been a member of their site since I was new to Summoners War and would highly recommend it to all players.
•Douman in Summoners War is a great counter to super tanky monsters.
•Her 3rd skill is for 4 turns and automatically deducts 25% of the monsters HP each turn.
•She can suppress the enemy forcing them to use their 1st skill or lose 50% HP.
•She is useful as a Tank that actually an effective "damage dealer."
•Her entire synergy is landing her 2nd and 3rd skill which is a problem if she isn't able to.
GB12 (1/10): Douman is not useful in Giants B12.
DB12 (1/10): She has a strip but her 2nd and 3rd skill has no effect on bosses making her nearly useless in Dragons B12.
NB12 (0/10): She has no multi hits to break through the Necro B12 shield.
SF10 (0/10): She has no uses in Steel Fortress B10.
PC10 (0/10): She has no uses in Punisher Crypt B10.
ToA (0/10): She lacks CC to be useful here.
Rift of Worlds (0/10): She really has no use here.
Labyrinth (0/10): She lacks CC to be useful here.
Dimensional Hole (1/10): She not really recommended here.
Arena (6/10): She is useful against heavy sustain tanky teams.
Guild Wars (8/10): She is great for offense as a tank counter for many comps.
RTA (4/10): She can be used here however there are lots of immunity and cleanse monsters.